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D&D 5E 20th level Sorcerer vs the world


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"Running away" as you put it would be a perfectly valid strategy should you find yourself targetted by an unknown number of hidden enemies firing at you. Fighting in a place and time chosen by the opponent would be giving him easily avoidable advantage.
 

Hohige

Explorer
Running away would be a perfectly valid strategy should you find yourself targetted by an unknown number of hidden enemies firing at you. Fighting in a place and time chosen by the opponent would be giving him easily avoidable advantage.
Yeah, ahahah. Bastion manipulating the world against them and they are trying to escape. But I think it is unlikely that they can escape.

The Sorcerer throws bodies at the battle scene where they fled to frame the Wizards.
 

Hohige

Explorer
The biggest flaw of this Sorcerer vs the world concept is the loner attitude.
A coordinated party will always be better than the smart kid who want to solve everything by himself.
Are you sure about that??

The Maw Bastion GIF by World of Warcraft


Background:

Born of pure CHAOS (Wild Magic) and with his uncontrollable spells, he killed his parents when he was just a child. A serious accident that would change his life forever.
Abandoned as a dangerous and lonely child, he lived his life in the deepest darkness, acquired stealth expertise and the darkness took his life.
The shadow mark took over his body forever.
Determined to control his magic. He trained for years, defeating several powerful enemies. His magic is so powerful and intense that he has learned to enter another creature's mind, communicate with it and taste his emotions accurately(Telepathic feat) and with subtle Detect Through for still more reability.
Finally, he managed to control his unpredictable and relentless power (Tasha's Subclass retraining) for the Clockwork subclass. With hatred for the chaos of the world, he intends to reign over the world and control everyone with a precise clock.
He hates Wizards, after all they are not pure blood, they are usurpers of arcane magic. Therefore, all schools of magic must be destroyed. Forever.

Incredibly powerful and with trance of order, Subtle Empowerment Skill, Magical Guidance, Simulacrum (Help advantage). He can manipulate any creature and do just about any function he wants, with no chance of failure.
With Telephatic feat, he can manipulate creatures without revealing his plans to other creatures, extremely effective in destroying enemies in Social Encounters. He is a spell battery with Sorcerous Restoration, converting SP into Spells Slots.

With great benevolent abilities: Clockwork Cavalcade, Greater Restoration and other skills, it can easily please large numbers of people, with much healing, restoring buildings that were destroyed in wars or geological accidents.
The Bastion of Law has its powerful fortress with the creatures that it manipulated and it has its Demiplane to keep its Clone spells and other relics. His Fortness are virtually invincible with Clockwork Cavalcade:
"Any damaged objects entirely in the cube are repaired."

His plan to conquer the world is to destroy the schools of magic. Killing the most powerful wizards and forcing the creatures to see them as evil from all over the world. Manipuling the world to defeat the Wizards.
After destroying the schools of magic, the world will be ruled by the fist of order.

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With his Stealth Casting abilities, he is virtually invincible in combat and can easily eliminate any resistance. Without anyone even knowing who the killer was.
 

Which battle scene? The scene you describe had the Sorcerer and his clone hidden in plain sight casting Subtle Dispel Magic, then the Wizard or his Simulacrum (depending on whether the Dispel was successful on the first try) leaving ; there is very few bodies around. Or you say you're planning to kill people and start a rumour that the Wizards killed them? All the while being shady and unknown out of fear of being identified?
 

Hohige

Explorer
Which battle scene? The scene you describe had the Sorcerer and his clone hidden in plain sight casting Subtle Dispel Magic, then the Wizard or his Simulacrum (depending on whether the Dispel was successful on the first try) leaving ; there is very few bodies around. Or you say you're planning to kill people and start a rumour that the Wizards killed them? All the while being shady and unknown?
"hidden in plain sight"


Obviously not.
Stalking your prey anywhere.
In this campaign, wizards are hunted. They are afraid.
For a Wizard, the world is dangerous. It has a predator that can attack anywhere, It's the Bastion.
As a predatory patient, he waits for the right opportunity to kill the Wizards.
Objective is to have new Stone Chickens Statuses and criminalize Wizards.
Stating that they are killing innocents. While he manipulates the people around. The Sorcerer is a master of manipulation if the Wizards are cowards and don't leave the house, they will soon be defeated.
 

"hidden in plain sight"


Obviously not. Stalking your prey anywhere.
For a Wizard, the world is dangerous. It has a predator that can attack anywhere, It's the Bastion.
As a predatory patient, he waits for the right opportunity to kill the Wizards.
Objective is to have new Stone Chickens Statuses and criminalize Wizards.
Stating that they are killing innocents. While he manipulates the people around. The Sorcerer is a master of manipulation if the Wizards are cowards and don't leave the house, they will soon be defeated.

Except that the Lazy One fails to actually eliminate them. Before you actually do something, there is no reason for anyone to go after the Lazy One as he's nobody will go preemptively killing people who never did anything...

Let's say Lazy One ambushes a Wizard. LO cast a dispel at the Wizard (which you have no "visual cue" that it worked or not), LO's copy cast a dispel at the simulacrum (which, let's say for the sake of argument that it succeeded, and you now it since he goes "poof"), then the Wizard casts a spell... what does Lazy One do?
 
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Are you sure about that??

The Maw Bastion GIF by World of Warcraft


Background:

Born of pure CHAOS (Wild Magic) and with his uncontrollable spells, he killed his parents when he was just a child. A serious accident that would change his life forever.
Abandoned as a dangerous and lonely child, he lived his life in the deepest darkness, acquired stealth expertise and the darkness took his life.
The shadow mark took over his body forever.
Determined to control his magic. He trained for years, defeating several powerful enemies. His magic is so powerful and intense that he has learned to enter another creature's mind, communicate with it and taste his emotions accurately(Telepathic feat) and with subtle Detect Through for still more reability.
Finally, he managed to control his unpredictable and relentless power (Tasha's Subclass retraining) for the Clockwork subclass. With hatred for the chaos of the world, he intends to reign over the world and control everyone with a precise clock.
He hates Wizards, after all they are not pure blood, they are usurpers of arcane magic. Therefore, all schools of magic must be destroyed. Forever.

Incredibly powerful and with trance of order, Subtle Empowerment Skill, Magical Guidance, Simulacrum (Help advantage). He can manipulate any creature and do just about any function he wants, with no chance of failure.
With Telephatic feat, he can manipulate creatures without revealing his plans to other creatures, extremely effective in destroying enemies in Social Encounters. He is a spell battery with Sorcerous Restoration, converting SP into Spells Slots.

With great benevolent abilities: Clockwork Cavalcade, Greater Restoration and other skills, it can easily please large numbers of people, with much healing, restoring buildings that were destroyed in wars or geological accidents.
The Bastion of Law has its powerful fortress with the creatures that it manipulated and it has its Demiplane to keep its Clone spells and other relics. His Fortness are virtually invincible with Clockwork Cavalcade:
"Any damaged objects entirely in the cube are repaired."

His plan to conquer the world is to destroy the schools of magic. Killing the most powerful wizards and forcing the creatures to see them as evil from all over the world. Manipuling the world to defeat the Wizards.
After destroying the schools of magic, the world will be ruled by the fist of order.

View attachment 131593

With his Stealth Casting abilities, he is virtually invincible in combat and can easily eliminate any resistance. Without anyone even knowing who the killer was.
It makes a great theme for an evil boss. As a monster he will be defeated by an appropriate party. Unless the Dm want to play it with your attitude, it will create hours of debate on ruling at the table just like in this thread. Players will try to argue, then will start joking and finally they will leave.
It makes a bad character in a party, unless in a setup where everybody try to screw each other from the start. But usually it produce poor gaming.
 
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Hohige

Explorer
Except that the Lazy One fails to actually eliminate them. Before you actually do something, there is no reason for anyone to go after the Lazy One as he's nobody will go preemptively killing people who never did anything...

Let's say Lazy One ambushes a Wizard. LO cast a dispel at the Wizard (which you have no "visual cue" that it worked or not), LO's copy cast a dispel at the simulacrum (which, let's say for the sake of argument that it succeeded, and you now it since he goes "poof"), then the Wizard casts a spell... what does Lazy One do?

The Bastion's Silent death prison.

Unbeatiable Stealth, The Bastion casts Subtle Private Sanctum. Blocking Teleportation, Vision, Divination Spells.

• The barrier of the warded area appears dark and foggy, preventing vision (including darkvision) through it. (You will alone)

• Sound can't pass through the barrier at the edge of the warded area. (Your scream won't help")

• Sensors created by Divination Spells can't appear inside the protected area or pass through the barrier at its perimeter. (You will be alone.)

• Nothing can Teleport into or out of the warded area. (You cannot teleport)

Planar Travel is blocked within the warded area.
(You cannot teleport)


After Dispeling the Simulacrum, the Bastion finish casting Private Sanctum, Imprisoning his victim. Forever.

Now, our friend Wizard is having some problems.
 
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The Bastion's Silent death prison.

Unbeatiable Stealth, The Bastion casts Subtle Private Sanctum. Blocking Teleportation, Vision, Divination Spells.

• The barrier of the warded area appears dark and foggy, preventing vision (including darkvision) through it. (You will alone)

• Sound can't pass through the barrier at the edge of the warded area. (Your scream won't help")

• Sensors created by Divination Spells can't appear inside the protected area or pass through the barrier at its perimeter. (You will be alone.)

• Nothing can Teleport into or out of the warded area. (You cannot teleport)

Planar Travel is blocked within the warded area.
(You cannot teleport)


After Dispeling the Simulacrum, the Bastion finish casting Private Sanctum, Imprisoning his victim. Forever.

Now, our friend Wizard is having some problems.

Um... so I may have missed something, but based on that information the Wizard can just walk away.

If you are actually blocking their path then they can still dispel the Private Sanctum and bamf out.

You might want to elaborate what actually makes this a "prison" rather than just a spooky room (or rather a room that would be spooky if they weren't familiar with the Private Sanctum spell).
 

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