There are only two versions of D&D where the Monk is even vaguely good - 4e and 5e. And that's because the Monk has an identity in both of the Wire-Fu Master - which is something you do. 3.X was groping towards that - but the magic item Christmas tree deprecated its options (the easier it is to fly the less useful wire fu) and the full attacks opposing movement was a huge problem. Meanwhile the 1e Monk? Let's not go there.
The 5e monk does however have a practical game design problem in that levels 7, 8, 9, and 10 are all extremely meh. And that's an extremely long stretch at an extremely bad time to have an entirely meh list of advancements.
- Level 8 is an ASI - which (as for fighter, rogue, and barbarian) is lame compared to the casters getting one because they also get something new at the same time.
- Levels 7 and 10 are defensive abilities, most of which simply let you no-sell things that very rarely appear. Evasion's about as good as a passive ability gets. Charmed and frightened are rare. As for that matter are poison and disease.
- Level 9 is the ability to run up walls and over water. Excellent ... except that it isn't often needed and wizards have been able to cast spider climb since level 3 if they can be bothered (which they normally can't because it's not a common enough situation to go in their spellbooks) while the water walking is exceptionally limited.
I'm not saying that any of these are terrible. But they're all Ranger-level mediocre without even gaining higher level spells. And more to the point almost all of them are passives. There needs to be something punchier in there.
so need some more fun at the mid-levels okay that will need to be added to the list.
the original Blackmoor monk was described as a ’sub-class of Clerics which also combines the general attributes of Thief and Fighting-Man’ And had Wis and Dex requires, thief skills, self healing, stunning blow and the quivering palm.
Also interestingly enough the Monk was originally going to be called the Mystic but it was changed due to the TV show Kung Fu
So yup I could appreciate a Mystic Class being a merged scorcerer-Monk that allows for powers to be channeled through physical disciplines.
That said I kinda liked the 3e Wizard-killer type monk, it makes sense to me that in a D&D type world that a group of specialist designed to disrupt the magic WMDs would develop
I will put that down on the subclass concept list.
speaking of which here is what ideas I do have if anyone has better ideas tell me them.
On what should and should not be a tradition
I hate the traditions that seem to amount to cool fighting moves and I prefer ones with strong thematic ideas so the way of the shadow could stay mostly intact but a way of the drunken master brakes down into a fighting style.
will need to really do some research here as this is by far the most difficult area to fix plus good subclasses can make or break a 5e class.
organised concepts for subclasses
classic monks and such.
1the classic Shaolin concept has a classic appeal and has rarely been done properly
2 something derived from Sōhei for a more armed and armoured option for the people who love paladins but kind of want a monk plus I do not have to start from scratch as this has appeared before.
3 something very Dao/Tao as this certainly has parts of it running throughout mystical martial artists in media so it could work plus alchemy could be fun.
4 a rather different kind of monk turns out a lot of in-universe monks are of particular gods and there is a real-world group I could work from who turns out some of the devotees shiva could work for inspiration will need to look into it especially as to not anger them so not a one to one but it is a better starting point than most for this type
5 got an idea for a version of the monk class with a more western outlook merging the way of mercy, orphic mysteries style faith, liminality and life/death themes together for a monk that fits into western fantasy better.
obviously relate concepts but rather divergent so not likely to be true monks but likely working under the same framework.
1 some kinda classic wuxia character but not a monk will need to look into this as what binds the wondering martial artist is presently unknown to me.
2 ninjas always got to have ninjas plus we already have the way of the shadow so it would be a shame to waste it.
3 Cerulean order this one is going to take a long had explanation but is something largely original taking bits of 4e lore, the four-element monk and its inspiration(last air bender but with a less chosen one vibe.), a bit of the spirit monk order from jade empire and demon binder monks of japan I have the idea of an order of monk-like people whos job it is to deal with spirits, elementals and other extra planer visitors so other mortals do not have to live in fear both plenty of energy styles and some diplomatic abilities for less violent resolutions.
4no idea right now but more ideas can't be bad, can they?
I am fairly certain all my ideas are trash and recommend that others come up with better ideas.