D&D General What are your Core races?

Yuan-Ti / Shardar-Kai / Humans / Changelings / Tieflings / Aasimar

Then I sometimes 1-3 more, depending on what's going on. Eladrin usually, Goliaths and Centaurs pretty often, Drow too, or Loxodons or Simic Hybrids (reskinned).

I like an esoteric, occult world for my pure homebrew, and pick races that let me focus on those ideas.
 

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Jack Daniel

dice-universe.blogspot.com
In the last campaign I ran, the core races were human, elf, dwarf, goblin, and ogre, but none of the latter four were much like their usual D&D portrayals. The elves were basically half-elves, mortal servants of the immortal High Elf Lords, intentionally bred from humans and fae-kind to be hedonistic thrill-seeking wanderers, adventurers, spies, and news-gatherers. The dwarfs were pastoral farmers and foresters, something between a halfling and a gnome. The goblins were the great miners and smiths of the mountains, but less warlike than D&D dwarves and more calculating, living in a plutocratic society rife with backstabbing political intrigue. And the ogres were basically Warcraft/Elder Scrolls orcs, big and green and savage and noble and loyal and anger-prone but basically solid bros to any adventuring party lucky enough to have one.

In the campaign I'm working on next, it will be set in a vaguely Siberia-inspired region, so I wanted the non-humans to be flavored with Slavic mythology. The game will be very human-centric, but there will also be three playable demihumans: strigoi (a race of witches that appear human but who are mostly hated and feared for their magic-use), domovoi (diminutive house-goblins, it's considered a sign of immense good fortune if you have one attached to your house and secretly doing your chores in the night, but if you give it clothes, it goes rogue…), and leshonki (if the leshy is the Slavic "old man of the forest," basically a slightly more magical ent, a leshonky is a young leshy, an enting in other words, sapling-sized and less likely to scrape on ceilings if it goes indoors).
 


Mind of tempest

(he/him)advocate for 5e psionics
Everybody should play the game that is fun for them, but I have always hated the “Star Wars cantina” approach with random races just for the sake of being different.

I have always felt that it should be more about WHO your character is than WHAT your character is.
who is made far easier by an in-depth setting as you have more to pull on to build you charicter
 

hopeless

Adventurer
No elves, dwarves or halflings?
Well then no humans either!
That way you remove the comfortable option also this should also exclude half elves as well since no elves means no half elves either!
I'll need to think about what which races would serves as replacement core races.
For now, Kobolds, Goblinoids, Orcs, Tabaxi, Gnomes, Genasi and Dragonborn.

A post apocalyptic society following an ancient war where all civilisations pretty much collapsed and in the intervening centuries settlements rose and the various races got over the ancient enmity and rebuilt their home anew.

However not everything has gone so well.

The Dragonborn dedicated to their dragon sires have established an empire seeking to add new provinces as they seek to prevent another devastating war.

The goblinoids are now very much civilised and much of society was built through their hard effort something few are willing to recognise.

The Orcs have returned to their roots becoming a nomadic race lead by druids and shamans and have hired out their services as mercenaries when needed being known as famous cavalry and known for their personal code of honor (think Klingon, but honest in their dealings provided those they deal with treat them equally with respect).

Goliaths are the giants of this setting, they are few in number and whilst rumours of tribes somewhere in the mountains they have regular families in the settlements that have grown used to them.

The Genasi replace humanity as the most common race being born near areas of elemental power and subsequent expanded in numbers as the other races barely coped with the intervening time between now and the war that has left them the most prosperous species.

Kobolds are often the lackeys of the Dragonborn, like the goblinoids they have been the backbone of the society the dragonborn rule.
Like the goblinoids they haven't received the recognition they deserve, but they are the most often encountered from the Empire and many have actually defected usually there's an enmity between them and the goblinoids resembling the one between elves and dwarves as they most often fought the other in the countless battles over the centuries and that's hard to shake off even if they're living in peacetime.
Kobolds are just as honorable and decent as the goblinoids and fights between them are very common, but forced to fight alongside each other they become the most loyal of warriors not even their dragonborn rulers or the goblinoids officers can make them turn on each other usually these end with them dying for the other or walking away from the battle refusing to fight the other.

I need to think more about this!
Thanks for the idea!
 

J-H

Hero
Current campaign:
Aaracokra
Goliaths
Satyrs
Tortles
Tritons
Yuan-Ti
with a smattering of: Drow, Warforged, Halflings

Races I will usually not pick as core anything:
Planetouched (all)
Dragonborn
Firbolgwhatever they are
Goblinoids
 



Hriston

Dungeon Master of Middle-earth
In the session zero of my current campaign, I proposed limiting player options to the PHB, DMG, and EEPC. The races the players have chosen for their characters so far are human, half-elf, water genasi, tiefling, and dragonborn. It has also been established that halflings, dwarves, and gnomes exist, and by inference from the existence of half-elves that somewhere there are elves.
 

Humans, Woodsy Humans, Stocky Underground Humans, Short Bucolic Humans, Tusked Humans from the Waste Land, Humans with a full-body scaly skin condition and dangerous halitosis, Humans whose ancestors made a pact with fiends, Humans whose ancestors banged some god disguised as a goose or a shower of gold, and Humans who used to be evil but have now been voted as not evil.
 

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