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D&D General What are your Core races?

Sidhe
Firbolg
Human
Gnome (forest)
Tiefling (fomorian descent)
Aasimar (blessed of danu)

Goblins (unseelie tricksters, not as malicious as the redcaps)
Pooka
 

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This isn't strictly hypothetical for me.

In Shroompunk, humans are all planetouched, either genasi or the equivalent of aasimar/tiefling/feytouched/aberrant. This is only partially hereditary and does not break cleanly on ethnic or cultural lines.

We're counting this as One. Henceforth, all of my nonhuman kith will be expressed as combinations of two D&D races.

Kappa: Dragonborn + Tortle
Tinker: Warforged + Kender, but malicious
Konga: Grommam + Bugbear
Vanara: Vanara + WoW Goblin

The rest of them contain one of the forbidden races (Myconid + Dwarf; Kobold + Halfling; Dromite + Halfling; Elf + Satyr), but nine kith is also a lot more when they're pulling double-duty as full classes.

For something more familiar, I'd probably ignore your "No Elf/Dwarf" rule, cut the half-races (including halfling) and the dragonborn and tiefling in favor of the orc, lizardfolk, thri-kreen, goblin, and gith.

Dragonborn could be a lizardfolk subrace, and make planetouched a whole "universal subrace" subsystem in the Manual of the Planes.
 

This isn't strictly hypothetical for me. .

Kappa: Dragonborn + Tortle
Tinker: Warforged + Kender, but malicious
Konga: Grommam + Bugbear
Vanara: Vanara + WoW Goblin

The rest of them contain one of the forbidden races (Myconid + Dwarf; .

Oh I like these, I’d love to see what that Kappa looks like, Dromite works for me too
 



Depends on the campaign theme. Running a Drow campaign. Assuming humans are in.

Core

Human
Drow
Goblin
Kobold
Bugbear
Minotaur
Hobgoblin
Orc
Githyanki
Duegar
Deep Gnome

All of the above automatic yes.
 


Why take away the fun ones?

Well, if I had too...

1) Animalfolk (fey race with subtypes for avian, aquatic, herbivore, predator, reptilian and insect)
2) Warforged
3) Shifters
4) Dragonborn
5) Human
6) Sphinxes
7) Medusa/Maerdar
8) Planetouched (Tiefling/Aasimar/Genasi)
9) Gnomes
 

My world's main races are as follow:

Humans (duh)
Orcs (which includes half-orcs)
Goblinoids (yes, I'm counting the three as one, because in my setting, they all pretty much live in the same settlements and have the same culture)
Stoutlings (A mixture of gnomes and halflings)
Golmeng (my world's version of warforged, but golem people that can be made of stone, alchemical clay, prismatic glass/obsidian, gemstones, or steel/iron/adamantine)
Felshen (originally a flesh-golem race of the golmeng, but experimented on enough to get psionic powers and be able to reproduce like other races)
Vezyi (undead-touched Vecna worshippers)
Planetouched (Tieflings, Aasimar, Genasi)
Ecubi (descendants of succubi/incubi that have wings and can shapeshift)
 
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Whatever fits the theme of the game.

For my Silk road game the races were:
  • Humans
  • Kenku
  • Terracotta Warforged
  • Ogre Magi
  • Shifters (human/animal spirit hybirds)
  • Genasi (Human/nature spirit hybrids)
  • Tieflings

I'm currently planning a game inspired by Medieval Spain. I'm still working on it, but this one will probably be more humanocentric.

So far I have:
  • Humans
  • Tritons (human/mermaid hybrids that exist as part of a coastal arrangement betweena particular city and the people of the ocean).
  • Hexblooded (as classical changelings left in place of children stolen by the fey)
  • Goliaths (as mercenaries from foreign lands)

I may add more if something comes to me or if I have a player with their heart set on something who makes a good pitch that fits the setting conceit.
 

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