dave2008
Legend
I'm just stating the traditional D&D approach to the issue. Not saying it doesn't have issues too.Except everyone gets magic gear. If it were exclusive to non-casting classes that would be a different thing entirely.
I'm just stating the traditional D&D approach to the issue. Not saying it doesn't have issues too.Except everyone gets magic gear. If it were exclusive to non-casting classes that would be a different thing entirely.
Not if we all tell them to change itAh yes, wizards get to break reality but fighters are bound by "guy at the gym"
I have discussed ASI many times on this forum and always the defense for floting ASI will came down to "I want my 18" in the end.
That sounds, to me, more like the strawman put up by people who hate any change because it reminds them that the hobby has grown and doesn’t cater to their demographic anymore.
Believe what you want, but in all discussions the defense of floating ASI always was that it "allows" one to play different race/class combinations and then a lot of avoiding to answer how they were prevented from playing this combination before until they started with the common "the character would suck without an optimized attribute" argument you have seen here.
Putting ASI into backgrounds makes no sense. ASI are something you are born with and are genetic. No matter your background you have your ASI the same way you have darkvision or two eyes.
Background are for things you learn like skills, languages and proficiencies. A noble will likely learn etiquette or diplomacy. But he might still have to struggle with a Habsburg jaw. He doesn't get more charismatic just for being a noble.
I mean that is just fluff. Mechanically a paladin is just as cool as other classes if doing magical things is your definition of coolNo, I want a fighter who gets to be as cool as the other classes. Not a guy who gets his powers from a god.
If they were built into the fighter's class, sure. Or if say, they increased the "plus" of everything by 1 when using it. They don't use magic arms and armor better than a town guard, which is the problem. They're a schmuck with slightly bigger numbers.Like magic swords, and magic armor, and ... ?
Being smart allows you to do intellectually challenging things. And while you need to train to be an athlete (putting high values into physical scores in D&D), without the right genetics you won't get to the top.Athletes don't get stronger or more enduring by being in the gym? People don't get smarter by being read to young or continually doing intellectually challenging things?
I have long felt that D&D should have a separate supplement for those wanting to play demi-gods and gods , one for anime influence/tropes, etc.I kind of liked the way Pathfinder 1e had the Mythic Adventures set of rules for those who wanted to play demi-gods. A blacksmith rising to the peak of human power seems like a very different story than a demi-god reaching towards full godhood, and it isn't clear to me that a single set of rules can do both well.
But why should I have to put any bonus in that stat if I don't want to?You didn't have to did you? You could have made it your dump stat and been much less dextrous than a stereotypical elf, right? Even after the old style ASI.
That's true, and that's why I prefer the Level Up way, where it's +1 fixed/+1 floating. So you can have an outrageously strong guy who gained some book learning.You could have made str one you maxed out in initial character creation right, and been much stronger than an average member of the stereotypically strong races?
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But anyway, I don't particularly see the point of requiring them to go with a background either. Why can't my outrageously strong character have decided to be a scholar, instead of developing the strength by doing something physical?