D&D 5E (IC) Scourge of Daggerford

FitzTheRuke

Legend
The Daggerfordians made their way toward Phylund Lodge. The journey was only about a half a mile, but they stayed off the road and followed animal trails, which caused the journey to take nearly an hour. Helgrim's neck was sore, but Tommi's berries and Viarar's healing spell had done its work. The wound would not trouble him beyond the discomfort.

They were happy to be away from the gnoll camp, where the forest had seemed to be dim in spite of the midday light (though the weather was not good, but that did not seem to be the culprit.) As they approached the lodge, around two hours after noon, the dimness returned. The lodge was bathed in shadows, in spite of being on something of a hill, dotted by trees, but with no source of shadows. The grey skies were lightly raining, but were sufficiently bright above them.

Only a noble would describe Phylund Lodge as a simple hunting lodge. For generations, members of the Phylund noble family of Waterdeep came to the Ardeep Forest to hunt and trap beasts of the woods, using a smaller hunting lodge as their base. They’d invite noble friends or those with whom they would make alliances, treating them to a tenday or more of leisure. As the family’s fortunes improved and the popularity of their hunts increased, the lodge was replaced with ever more elaborate structures. It became the primary residence of the heads of the Phylund family, who used it as a center for their beast-training trade and hunt guide businesses. Thus the lodge was equipped with stables, gardens, guest rooms, wine cellars, and even underground cells for the more dangerous creatures the Phylunds captured.

The fortunes of the family eventually fell after a series of deadly “accidents” at the lodge, culminating in the bloody revelation that Lord Urtos Phylund II was afflicted with lycanthropy. To help put that period behind the family, the Phylunds departed the lodge to live in Waterdeep. They left servants to protect the lodge from looting, fully intending to return to their family seat when fortunes improved. It appears that their fortunes never improved.
This hill once was a sacred site to a tribe of ancient hunters. The Phylunds erected the lodge using an old megalith as a corner stone. The stone was carved with the symbols of Malar, an older god of the hunt. The Phylunds carved oathes to Tempus alongside those of Malar and dubbed the stone "the Phylund Lith"

Travelling up the hill, using the sparse trees for cover, the Daggerfordians came to an enormous, two-story dilapidated stone building. It had once been surrounded by a wooden palisade with a gatehouse and outbuildings, but those were all gone now. The wood that had formed it were lying all about, rotten and useless. On the north side of the hill was an apple orchard, now overgrown and wild. The east and west courtyards were so overgrown that they almost melded with the grassy hill around them. Among the overgrowth roamed four giant hyenas.

The two-storey building consisted of three sections attached by second-story passways: A southern servant's building, a long central main building (the eastern half was a single-storey stables); and the older, northern building, whose south-west corner was dominated by an ancient standing stone. The rooves were in poor repair, but the buildings stood proud and strong.

PhylundTop.jpg
 

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Kobold Stew

Last Guy in the Airlock
Supporter
As they approach the building, Tommi pulls three stones out of his poc ket, and blows on them in his cupped hand. He then loads one into his sling.
He then springs ahead of the others. "Let's check it out," he says with an eager curiosity.

OOC: Move+action for 60' north. Bonus: cast magic stone.
 

FitzTheRuke

Legend
True to form, Tommi dashed forward, with Oh-Six buzzing along nearby. After passing through a grass-covered ditch that had long ago been a shallow moat, he skirted along the outside edge of what had once been the foundation of the south-east watchtower. He took cover under a tree that would have bent its highest branches over the palisade, had that structure still been there.

Not far now from the south-east corner of the stables, Oh-Six warned him of the two hyena worgs in the eastern courtyard (on the far side of the building).
 



"Indeed." adds the elf dryly.
"He promised not to rush off, but apparently it was valid for one encounter."

Vairar follows, keeping behind the tough orc, keeping his pike forward.
OOC: keep 5' behind Lunn
 


Prickly Pear

Adventurer
Lionel stops the impulse to follow Tommi and stays with the main group. Hehe, he chuckles sheepishly, we should stay together and not rush forward. You're right there!
He walks close to the dwarf and wonders what lies in wait inside. Look at that window, he says and points. I think I saw a shadow or something move inside. Lionel is feeling a little jumpy.
 

FitzTheRuke

Legend
Everyone began to make their way through the old moat, really just a depression in the earth, down and then up. They worked their way along the old wall-line, rotting posts lay about.

The windows were shuttered, and where shutters had fallen off, they were boarded. This made it impossible to determine if there was any activity inside the buildings, but had the benefit of concealing their advance. Still, they kept to the underbrush and used the trees for cover as they moved forward.

OOC: AF43/44 is a ground-floor iron-bound servants' door. It is slightly sunk into the ground and weathered, but it looks like it is still useable. I might return with something for Escella's nice Perception check, but I'm not sure what it should be yet. I need to have a look around, myself.
 

JustinCase

the magical equivalent to the number zero
"Gotta distract them beasties," Helgrim indicates the hyenas.

"I'm not wantin' t' fight e'ery critter just 'cause it's near those durned gnolls. Can yer magic scare 'em off or sumthin'?" he asks Escella and Vairar, hoping they got a spell for such a thing.

 

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