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D&D (2024) Fighter (Playtest 7)

doctorbadwolf

Heretic of The Seventh Circle
Sure but is not a major archetype. Not PHB level.

The adventurer might kick, an offhand jab, pommel strike, or throw a small item to end him rightly. But it is just a sometimes thing.
We will see when we find out how it went over. 🤷‍♂️

I will be surprised if it fails to pass through to the new phb.
 

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Stalker0

Legend
I will say I am actually playing a "luchador" in the next game, which will be my first time playing in a while (I normally DM). I took a serious look at this concept for the guy, but ultimately I decided to go with Rune Knight + Tavern Brawler fighting style.

Ultimately as neat as the brawler seems, getting advantage on athletic checks, getting to grow to large and do extra damage...it just makes for a better wrestler build to me.
 

see

Pedantic Grognard
There's a huge difference between a class reliant a singular, specific item, like "Gloves of Brawling" or whatever, and a class that can benefit from any magical weapon, potentially. Certainly any martial one.
Your assumption that there will be a "singular, specific item" is, of course, completely unsupported by any evidence whatsoever.
So I'm sorry that equivocation is just not valid.
Either you don't know what "equivocation" actually means, or you just personally attacked me by calling me a liar.
 

Minigiant

Legend
Supporter
We will see when we find out how it went over. 🤷‍♂️

I will be surprised if it fails to pass through to the new phb.
You are not understanding what I mean.

It's not that the brawler isn't a peach be level archetype. The issue is that the WOTC version of the brawler is not a version of a brawler that people see as iconic.

Sometimes chair Brawlers are iconic. All the time chair Brawlers aren't iconic.
 

Confusing me for another poster. Never said drunk.

To me the brawler fighter kicks after swinging his sword.

To WOTC, the brawler fighter swings a chair instead of a swords.
Oh I thought you agreed with him. I guess not.

I mean, I think WotC actually thinks the Brawler Fighter swings a normal weapon but then also grabs up improvised weapons constantly, but I think they're confused about that.

I do agree that it's dumb they don't let you kick after swinging though, that's like absolutely basic stuff that's ever-present in fantasy fiction.
 

Your assumption that there will be a "singular, specific item" is, of course, completely unsupported by any evidence whatsoever.
Would you like to bet on that in some way? Because I wonder if you're very certain it will not be, or merely arguing that it won't for the sake of arguing?

My guess is It'll be either one item, or a short line of items. It won't be some broad thing.
Either you don't know what "equivocation" actually means, or you just personally attacked me by calling me a liar.
Nope.


Equivocation does not mean lying. It means ambiguous statements, whether intentional or inadvertent.

But to be fair, I primarily mean false equivalence, rather than equivocation - though I would say there is some ambiguity there, surely unintentional.
 

We have now seen them over several packets mostly unchanged.
Have we? I thought it was two or three. They go back further?
Weapon Masteries have already scored well into their acceptable range.
I don't think that will mean much to WotC. They've changed other classes and abilities that scored in the acceptable range, both for better and for worse. I don't think they'll delete them - put it like that - I'm sure they'll go into the game in some form. But several of them are extremely powerful, particularly topple, and whilst I want to see them go into the game, I just cannot believe WotC, who have consistently squashed the power of martial characters (and are continuing to do so with stuff like the WH Barbarian not getting THP for themselves and the Brawler Fighter generally), will let something like Topple actually get into the game.

Even if they get say 80%+ approval in this round, I will be shocked if we don't see them back in pack 9 or 10, severely nerfed and asked to approve them, and they'll probably get approved.

But maybe I'm wrong. Maybe WotC doesn't mind if martials get more powerful in combat. It's not impossible.

And the main thing is, I hope you're right! I hope they go all the way through and any changes are improvements.
 

James Gasik

We don't talk about Pun-Pun
Supporter
genuine answer...horse. if you don't have a horse, then trick question - it's always in your hands. they're simply too large and/or awkwardly shaped to put in a sheathe.
True story- in a Pathfinder1e game I played a Fighter with a Lucerne Hammer. A fight breaks out in town and I immediately move to act.

GM: "Wait, you don't have your weapon ready, you have to unsheathe it."

Me: "Uh, GM, this here is a polearm. What sheath?"

GM: "You can't be carrying a melee weapon openly in town! You have to have it peace tied or something."

ME: "Peace tied? To what? And how?"

This ended with me using a Move action for no other reason than the DM didn't want me to have it for some reason.

The moral of this story: never underestimate the ability of people who play and run TTRPG's to have no idea how real world things actually work.
 

James Gasik

We don't talk about Pun-Pun
Supporter
I've played Ninja Gaiden: A dragon's Fang will do mighty fine in carrying you through three games and a spin-off.
It helps a lot when said Dragon's fang has the exact dimensions and properties of a steel sword...
71O7SneKHlL._AC_UF1000,1000_QL80_.jpg
 

You are not understanding what I mean.

It's not that the brawler isn't a peach be level archetype. The issue is that the WOTC version of the brawler is not a version of a brawler that people see as iconic.

Sometimes chair Brawlers are iconic. All the time chair Brawlers aren't iconic.
To me you need three things to make the Brawler work.
  • Solid level appropriate unarmed damage
  • Improvised attacks do unarmed damage but give you an extra bonus the first (and only the first) time you use a given item, and it can't be something you or your allies brought into the scene. Whether Advantage or your choice of mastery properties I don't care
  • A character who isn't a professional and doesn't wear heavy armour. Either barbarian or monk rather than a fighter
Being me if I wrote the subclass I'd add proficiency in painting. And while before level 10 it would be basically Jackie Chan the highest level ability would be taken from Bugs Bunny
 

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