While D&D magic can potentially heal almost any injury, I don't see any spell in the rules that can permanently "fix" inborn traits, or the bodily effects of lifestyle and aging (outside of wish, which can potentially do anything at significant risk). I don't think the wizard the illustration can "cure" her poor vision any more than she can "cure" her 8 STR score.
Agreed, that in 5E it isn't explicitly written---but that is the nature of 5E, and as such is completely up to the DM.
Now, compare it to magic in 1E:
Not according to anything in the actual rules, which is what you were pointing to for the basis of your objection originally.
Was I? Where? My original objection was simply:
You have "glowing power wizard eyes" but you need glasses? Must be trying to be stylish.
There's nothing about fixing nearsightedness or farsightedness in any D&D book. There are also magical items that the glasses could be. You're assuming the character has bad eyesight simply so you can argue against it. I find it hard to believe you'd be arguing against other official D&D art with a character wearing glasses.
Yeah, I agreed they could be magical items. Not initially, of course, because magical "lens" and such in our games have always been more like contacts. And I didn't "assuming the character has bad eyesight" so I can "argue against it". I assumed it, because, well, she
IS in fact wearing eyeglasses... I had no intent of arguing it one way or another until others brought it up.
I mean, it's been a thing since AD&D.
I know, except, well, magic can restore poor vision in AD&D. Again:
Ah. So referee fiat, not represented in the actual rules, which is part of what you were objecting to originally.
Again, was I, Where? Her wearing glasses was never any issue about "actual rules".
Weird that referee fiat is acceptable here so you can argue against the character wearing glasses but not when it comes to explaining the caster's spells. Hmm. That's odd.
Again, never said DM fiat couldn't represent a spell like
whatever it is she is supposed to be doing. I said there is no spell that specifically does it.
So, to be clear: glasses: magic
could restore impaired vision. Casting: no spell
as written does everything shown in the image. FWIW, I'm not the only one wondering just what is supposed to be going on here or what she might be casting.
Nothing odd about it.
The only one insisting that it be a single spell is you. That's begging the question. Casters can have multiple spells going at once. Only some, not all long-lasting spells require concentration and that's also ignoring magic items. And you're also ignoring the same referee fiat you used to argue against the glasses. That's a strange choice you've made. Hmm.
No, I'm not. In fact, my first post about it was agreeing with another poster, as was pretty much everything I responded to in my first post.
Wait? Casters can have more than one spell going on at
once!?! Get outta town!
And, once again, I'm not ignoring any of those things.
Not odd, not strange either.
But, ignoring that...oversight, there are numerous magic items that could cover any one of those effects, likewise numerous spells that cover any one of those effects. Combine the caster actually casting spells themselves and using magic items, and viola, you have game mechanics that allow exactly what you're seeing in the picture.
You also assume, for no clear reason, that all the effects are directly caused by the caster in the image. For example, the books flying around could be the indirect result of something and/or caused by someone else. We don't know because the image lacks context.
Sure. Did I ever say there wasn't? Did I? No, I don't think so.
(bolded) and that is one of the main reasons I
don't like this image. How is this representative of a D&D "wizard" compared to any other caster options in 5E? It's "pretty", colourful and energetic, sure, but bland, lacking imagination, and has no D&D "wizard" aspect to it IMO.
But, for some reason, you decided to assume the context you wanted so you could argue against it. Making a really weak strawman.
Hmm...? Ok, what did I assume in the context that others didn't? And what, exactly, do you think I am "arguing against"? Because I don't see myself as arguing anything, other than my opinions---which are neither right nor wrong, simply mine.
Needing glasses is not a condition because in D&D terms a condition is a temporary effect as explained in appendix A of the PHB.
Really!? Show me where it says they are are caused by a "temporary effect"? Here, I'll help:
Scanning... scanning... nope, no temporary at all. Having impaired vision can be a condition, caused by an other effect (such as aging), lasting until countered (by
magic!!) or for the duration specified by the effect (aging lasts a pretty long time, hopefully!).
Lesser restoration would not restore sight to someone who has no eyes, would not grant hearing to someone born deaf.
Absolutely true!
So I (wrongly) assumed you meant it should work because needing glasses was a disease. Since needing glasses it is neither a temporary condition, a disease nor blindness for that matter.
Yes, wrongly, but it isn't temporary, as nothing about conditions specify they
must be temporary. So...
is incorrect.
I'm hardly the only one who disagrees with your interpretation.
Which is fine with me. I'm only defending my interpretation because people continue to want to discuss it.
Perhaps in your campaign there's magical lasik and that's fine, but it's not an assumption in most fantasy campaigns.
Well, it isn't
magical lasik, just lesser restoration. And who can say it isn't an assumption in "most fantasy campaigns"? People can provide anecdotal evidence, but its just that, anecdotal. It hasn't come up often over the years, but anecdotally, for myself, every game I've played in where it
has come up has had magic which can restore impaired senses (particularly sight and hearing).
I mean, why have magic in your game which can regrow lost organs such as eyes, but not have magic that can help it due to natural causes such as aging? I don't see any sense in that. Its like saying you can have an airplane, but not a kite.
Many fantasy characters are depicted as using glasses, others are deaf.
Sure, Presto wore them in the 80's. Artwork has them. I'm not saying you can't, I never have. I'm saying (and
all I've ever said about it) is that in a world of magic, it seems odd to me to have them when magic could help so you don't need them. I know
I don't like to wear my glasses when I do, but I understand others might and don't have any issue if people want to. I might wonder "why?" if I know it is someone who could get lasik, for instance, and they might have any number of reasons, most probably that they don't feel it is safe. Which, in D&D I wouldn't see any different from an NPC saying they "don't trust magic" or something. Odd to me, but I never said it is wrong or implied any such thing.