D&D General One thing I hate about the Sorcerer

I had already retracted that claim.
Sadly this website does not auto-update so that wasn't communicated to me before I pressed post!

To be fair to you, it seems like people talk an enormous amount of smack about Skip Williams and make wild claims about what he said (never citing them or quoting them), so it may well have been something so repeated it seemed entirely plausible.
 

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Zardnaar

Legend
Sadly this website does not auto-update so that wasn't communicated to me before I pressed post!

To be fair to you, it seems like people talk an enormous amount of smack about Skip Williams and make wild claims about what he said (never citing them or quoting them), so it may well have been something so repeated it seemed entirely plausible.

Some say he invented curtains.....

 


Mind of tempest

(he/him)advocate for 5e psionics
I am not the biggest psion fan, but I would support replacing sorcerer with a psion. The arcane caster line-up is just too crowded, there is not enough room for thematical or mechanical distinction.
I have been considering making the psions part nich the same as the cleric so wizards do not get all angry on competition
Here here. Honestly WotC has me so broken down on Psions that I'd even accept a Psion which was just a stupid spellcaster like the rest in D&D, but that would have been the right thing to do, had 5E not fundamentally lurched into "extreme caution" mode almost at the last minute, design-wise.
they are seemingly letting caution strangle any innovation a balance is needed too much either way will break you.
Damn, I can't even remember what a Wilder was - was it one of the awful 3.XE psionic classes?
according to the internet yeah it is 3.x class.
Gotta be honest, I've never seen wizards as embodying any sort of "arcane magic is inborn" idea in D&D.

What bothers me about sorcerers is that they upend the idea of "your character class is what you do, not who you are." Every class, as I recall, was about your profession, what your character was striving to be, deliberately working to cultivate skills even before they reached 1st level. Sorcerers (again, to me) changed that paradigm, because being a sorcerer wasn't something you trained for; it was something that just sort of happened, where you woke up one day and found yourself manifesting magic power because one of your ancestors got freaky with a blink dog or something. It was like having one of the X-Men plopped down right next to Conan the Barbarian, except not as cool as the one time that actually happened.

617D4n+IJWL._SY445_SX342_.jpg
conan has a venom sword these days it is kinda nuts
 

Mind of tempest

(he/him)advocate for 5e psionics
Ahhh finally, a view even more cynical than mine!

And an awful lot of games - indeed almost any game which isn't fairly directly D&D-derived, either has Clerics and Wizards as the same class, or "healer caster" is essentially a kind of Wizard, and has "wizardine" characteristics (i.e. staff, robes, may owe allegiance to a supernal being but isn't usually powered by faith, and so on).

Random list of examples:

Elder Scrolls - Wizard and Clerics are the same thing.
Dragon's Dogma 1/2 - Wizard and Clerics are the same thing.
Dark Souls/Elden Ring - Classless, but they use different stats - Arcane and Faith in ER, though a lot of more powerful magic requires both Arcane and Faith
The Witcher 1/2/3 - Wizards and Clerics are the same thing.
Final Fantasy - Varies but there are none where "Clerics" are really a thing, just healing-oriented robe/staff casters exist in some - most casters in most games can potentially cast heals though.
Ultima series - Wizards and Clerics are the same thing.
World of Warcraft - Complicated because Mages can't heal - except in the new experimental version of Classic, where they can, but Priests are a weird hybrid of Divine magic, Psionic-style stuff, and Cthulhu-adjacent stuff, and Paladins are basically D&D Clerics but with the faith element turned down very low (and not required at all in some cases). There's also a new-ish class which has Arcane magic AND healing - but is only available to dragon-people race.
Dragon Age - Wizards and Clerics are the same thing.
Pillars of Eternity 1/2- Intentional BG throwback and Wizards and Priests are very much separate and somewhat D&D-like, as are Druids (who can heal), Ciphers (Psions - can't heal), and Chanters (Bards - can heal, or at least pump out a ton of THP, I forget).

I could go on. And the same is true in a lot of TT RPGs - it's rare to see anything Cleric-like unless a game is OSR or otherwise aping D&D, and even then it's no guarantee. It's an old tradition, too - Shadowrun, one of the first RPGs I played after D&D, in about 1990, has Wizards and Clerics as the same thing.
I can tell you why that is, fundamentally video games do not do theurgy well at all, try being a generic warlock in bd3 and you have the same lack of patron interaction.
video games do other things quite well but fight, mage and rogue are things you learn to be not things given.
you could make a cleric RPG but it would have to be the only character class so the budget can be used to feed it.
 

M.L. Martin

Adventurer
Can somebody source this claim?

Straight from Richard Baker himself, only a couple of weeks ago:


Anyway, in looking at our draft, I realized that the most valuable real estate in D&D was simply “pages in the Player’s Handbook.” And, based on that viewpoint, the wizard class—with twenty pages of class-exclusive spells that no one else could cast—was hogging up a lot of very valuable real estate. The thought crossed my mind: Could there be another class that made use of this real estate? What would that class be?

And so the sorcerer was born.
 

Straight from Richard Baker himself, only a couple of weeks ago:

Damn. No wonder the class has always felt pointless.
 

MoonSong

Rules-lawyering drama queen but not a munchkin
Sadly this website does not auto-update so that wasn't communicated to me before I pressed post!

To be fair to you, it seems like people talk an enormous amount of smack about Skip Williams and make wild claims about what he said (never citing them or quoting them), so it may well have been something so repeated it seemed entirely plausible.
He is easy to scapegoat into the role, yes. Being the one of thecore three deigners to do the interviews about the sorcerer while beeing the only one of them to make it to late 3.5 which had lots of love for wizards with even disdain fr sorcerers (also having his name attached to Complete Mage, which is the most anti-sorcerer the edition got).
 

EzekielRaiden

Follower of the Way
Ahhh finally, a view even more cynical than mine!

And an awful lot of games - indeed almost any game which isn't fairly directly D&D-derived, either has Clerics and Wizards as the same class, or "healer caster" is essentially a kind of Wizard, and has "wizardine" characteristics (i.e. staff, robes, may owe allegiance to a supernal being but isn't usually powered by faith, and so on).

Random list of examples:

Elder Scrolls - Wizard and Clerics are the same thing.
Dragon's Dogma 1/2 - Wizard and Clerics are the same thing.
Dark Souls/Elden Ring - Classless, but they use different stats - Arcane and Faith in ER, though a lot of more powerful magic requires both Arcane and Faith
The Witcher 1/2/3 - Wizards and Clerics are the same thing.
Final Fantasy - Varies but there are none where "Clerics" are really a thing, just healing-oriented robe/staff casters exist in some - most casters in most games can potentially cast heals though.
Ultima series - Wizards and Clerics are the same thing.
World of Warcraft - Complicated because Mages can't heal - except in the new experimental version of Classic, where they can, but Priests are a weird hybrid of Divine magic, Psionic-style stuff, and Cthulhu-adjacent stuff, and Paladins are basically D&D Clerics but with the faith element turned down very low (and not required at all in some cases). There's also a new-ish class which has Arcane magic AND healing - but is only available to dragon-people race.
Dragon Age - Wizards and Clerics are the same thing.
Pillars of Eternity 1/2- Intentional BG throwback and Wizards and Priests are very much separate and somewhat D&D-like, as are Druids (who can heal), Ciphers (Psions - can't heal), and Chanters (Bards - can heal, or at least pump out a ton of THP, I forget).

I could go on. And the same is true in a lot of TT RPGs - it's rare to see anything Cleric-like unless a game is OSR or otherwise aping D&D, and even then it's no guarantee. It's an old tradition, too - Shadowrun, one of the first RPGs I played after D&D, in about 1990, has Wizards and Clerics as the same thing.
I'd actually challenge you on the healing thing in FF. It's very very much inspired by D&D itself, but its White Magic/Black Magic divide is actually distinct from Cleric/Wizard while still being the same overall concept.

White Mages heal, defensively buff allies, destroy undead, and (sometimes) get a really nice AoE bomb at high levels (Holy) and/or some enemy debuffs. Black Mages do not heal, but in many games they bring the most utility magic (e.g. teleports, scrying if relevant, avoidance), some offensive buffs, enemy debuffs, and always the most powerful and diverse "boom" options, usually capping out with Meteor.

Characters/classes which blend the two, like Red Mages or Sages, make sacrifices elsewhere in the doing. RDM is quintessential "jack of all trades, master of none" that makes them very similar to the modern Bard, while Sage (outside of its unique expression in FFXIV) is "pure white and black magic, BUT you run out of mana faster and are as sturdy as wet tissue paper."

FF is really one of the few franchises where the "arcane casters don't heal" thing is enforced about as well as it is in D&D itself. Which is to say, not much, but still somewhat.
 

EzekielRaiden

Follower of the Way
Damn. No wonder the class has always felt pointless.
Speak for yourself. Before I found my abiding love of Paladins (and before dragonborn were officially a thing), NG half-elf sorcerer was my go-to character. Magic-in-the-blood is an awesome archetypal concept with literally thousands of years of precedent.

Medea the Cosmic Sorcerer says "hello."
 

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