Here is a series of ink illustrations for the pre-game castes from the The Mutant Epoch RPG Expansion Rules, released last October.
Aeronaut
This character served aboard an airship and took on the caste title of aeronaut. So too, he or she gained considerable knowledge of their own region, having visited most barter towns, digger forts, trade outposts, farming villages and any sprawling slum cities which might exist in the area. Likewise, this balloonist has memorized the details of the terrain below their vessel, including the rivers, old war zones, ruin sites, swamps, impassable mutant forests, and treacherous mountains and badlands.
Animal Herder
These folks are also referred to as herdsmen, shepherds, cowboys, and goat-herders, and refers to individuals who live a semi-nomadic lifestyle in a tribal or clan-based community. They guide their herds from pasture to pasture, often over great distances and move with the seasons, always in search of fresh grazing land, water and seclusion. It is a hard life, full of perils, privation, exposure to extreme weather, and unending labor. A herder must fend off all manner of predator and raider, as well as contend with the hostility of settled farmers.
https://www.outlandarts.com/expansionrules.htm
Blacksmith
Characters with this talent will always find work, and like medics, are often spared when taken prisoner as their services are in such high demand. They are often powerfully built, able to endure long hours at their craft, and produce remarkable, highly valued items.
Bounty Hunter (suggested by Matthew Fisher)
Members of this caste are typically feared and distrusted — until their services are called upon to track down true villains or deal with some terrible foe that townspeople or local authorities can’t cope with on their own. This is one of the few pre-game castes that might remain the character’s day job once game play begins, and indeed, a whole adventure party could make their living as wandering bounty hunters, going from community to community tracking down criminals, dissidents, and marauding mutant monsters. From page XR-14
Bunker Dweller
Long ago, prior to the final wars, many corporations and government agencies built secret, self sustaining underground bunker complexes. They used these bases to house their technicians, politicians, corporate elites, military officers, and soldiers, along with the families of these essential personnel, in safety.
From the Mutant Epoch RPG Expansion Rules Book section on pre-game castes. What did your player character do before the game started?
https://www.outlandarts.com/expansionrules.htm
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