Corinnguard
Hero
The chances A5e did take were enough to get me interested in backing and collecting it.A5E took some more chances, though IMO they could've taken more but for the fear of backwards compatibility.
The chances A5e did take were enough to get me interested in backing and collecting it.A5E took some more chances, though IMO they could've taken more but for the fear of backwards compatibility.
I signed up to his Patreon newsletter, and I get regular emails with updates. He's definitely still actively working on it.I should see if there's anything new with that, it's been a month or two since I checked the patreon.
Do what I do and combine em together.If 5.5 hadn't cone out TotV woukd be tempting.
They can't add content that isn't in the SRD, and only the first few gpgs are in it.VTT integration is really important for me, so I definitely get that.
There's a lot I like about the A5E Foundry module, but what it includes and doesn't include seems very random. Fairly old Gate Pass Gazette content isn't in it yet, but more recent Voidrunners content is. Not to mention a bunch of broken 3rd Party spells.
Do what I do and combine em together.
The types of fantasy you can’t run in 5e are few and far between , as long as the power tone is middle or higher. Low magic/no magic is rougher, unless you ban a lot of classes and subclasses.It is built for dungeon crawls and hexcrawls mostly.
I mean, you can't do all types of fantasy with 5E.
5E has a pretty narrow scope for its mechanical implementation. So while you can do courtly intrigue or romantasy, the system does not help you in any way. Nor can you do world building kind of magic.The types of fantasy you can’t run in 5e are few and far between , as long as the power tone is middle or higher. Low magic/no magic is rougher, unless you ban a lot of classes and subclasses.
Apparently the generic form of Plotweaver is going to have extensive discussions on how to do the latter, creating a unique magic system for one's own homebrew Setting, in addition to having actual rules for "social combat" and Skill Challenges.5E has a pretty narrow scope for its mechanical implementation. So while you can do courtly intrigue or romantasy, the system does not help you in any way. Nor can you do world building kind of magic.
I find it very strange when people will simultaneously argue that 5E is laser focused on making awesome dungeon crawling gameplay, but also is so general in its design that you can do anything.Apparently the generic form of Plotweaver is going to have extensive discussions on how to do the latter, creating a unique magic system for one's own homebrew Setting, in addition to having actual rules for "social combat" and Skill Challenges.
However, for most people, the 5E implementation makes for very rules light mechanical approaches to intrigue and other social approaches which doesn't really get in the way. Action declaration > rolling a d20 > adjudication is a really slick gameplay loop that just works in practice. And for most people, Neo- ancian magic is "close wnough" for "generic Fantasy magic mumbo-jumbo".
It's been my experience that people in the "5E does everything" camp are either designing a game system (where 5E versions sell much more!) or don't have experience with other systems.I find it very strange when people will simultaneously argue that 5E is laser focused on making awesome dungeon crawling gameplay, but also is so general in its design that you can do anything.