D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

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There doesn’t need to be any more than one tortle. One thing about the TMNT is there are only four of them - and none of them are female.
This response has nothing to do with what he was saying. He's saying that there's a difference between 0 and 1, not asking how did that one get there.
 

I don't agree with that definition. Almost every DM I know also worldbuilds when PCs head to a location that has no or minimal information about it. Worldbuilding happens all the way up through the end of the campaign.

Worldbuilding is when the DM and/or players add to the world. If the PCs build a castle, that has changed the world in a small way. If the DM creates and places a dungeon somewhere that hasn't been fleshed out yet, that's worldbuilding. It doesn't have to happen prior to the first session.
And that's fine, but yea, I don't agree with your definition either. Making up a new site for the PCs to encounter isn't what I would classify as "worldbuilding". That's just gameplay.

There needs to be a specific term for the defining of the campaign frame prior to start of play/Session Zero, and possibly inclusive of Session Zero if character creation has world-impacting decisions involved.
 

So probably try a bit of honesty, and lead with that, rather than trying to excuse your prejudice with settings based justifications. Then the people who like tortles can go join a different game.

If I wanted to run a kitchen sink campaign like FR tortles would be allowed. I don't ban tortles because of the way the look, they aren't on my curated list of species.

I agree that if you want to play something not on my list they should look for another game. Which is why I include my restrictions in my invitations.
 

And that's fine, but yea, I don't agree with your definition either. Making up a new site for the PCs to encounter isn't what I would classify as "worldbuilding". That's just gameplay.
I think you improvise a whole lot, so perhaps that's coloring your view. If you improvise the dungeon during a session, that's to me both world building and gameplay, but I could see it being just labeled gameplay. If I'm creating it several sessions before the group gets there, there's no gameplay happening. I'm at home building up the world, otherwise known as worldbuilding.
There needs to be a specific term for the defining of the campaign frame prior to start of play/Session Zero, and possibly inclusive of Session Zero if character creation has world-impacting decisions involved.
Why? What's wrong with worldbuilding being used for all building up of the world, whether by the DM alone or via gameplay?
 



I think you improvise a whole lot, so perhaps that's coloring your view. If you improvise the dungeon during a session, that's to me both world building and gameplay, but I could see it being just labeled gameplay. If I'm creating it several sessions before the group gets there, there's no gameplay happening. I'm at home building up the world, otherwise known as worldbuilding.
Yea, that probably does color my view. Once the game has actually started, I'm not really touching the world anymore outside gameplay.

Maybe make a change then to say if it's happening "away from the table", then we can call it worldbuilding. But there's a bright shiny line that divides things that happen during the game from *stuff we do away from the table".
 

I was going to ask why you let the deva in despite your hard-line species, but I think found the answer.

The deva was able to pass as human and I figured out a way for the in-world explanation to work. Meanwhile I don't have any issues with how tieflings look, they aren't allowed either.
 


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