D&D General Do you use D&D style list of gods in your games?

Do you use the classic "list of gods" in the majority of your D&D and D&D-like games?


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Yes. There are some variations based on setting (pantheistic for some for example), but everything I do in D&D is very D&Dish, including the religion setup. I run the Planescape multiverse with elements from most editions included. 2e's On Hallowed Grounds goes over the various pantheons and how their members get along with other pantheons, etc. Gods are basically the celebrities of the multiverse, with objectively known connections, homes, etc.

Now I have a bunch of house rules and a few setting tweaks (mostly just to fit differences between editions together, so reconciling 5e and 2e Spelljammer in a way that takes the best of both means a good deal of changes from both), but at least on the surface, and really in most respects, my Dragonlance or Forgotten Realms looks the same as the official ones of the edition I clamped onto for it. There are so many other role-playing games out there that are better at doing different things I can do those things in. What I like about D&D is all the classic D&Disms. I tend to do like 2e did and just add completely new settings and figure out how they fit into the consistent multiverse when I want to introduce something new.
 


I voted yes, I have a number of gods with their listed portfolios and different races/cultures follow different subsets of the gods. I don't have priests of X god, rather I have priests of X faith.
 

Yes. The list gives players who want to play Clerics some clarity as to their options (there's no such thing as a deity-less Cleric) and gives players of other classes a guide as to what's out there should they be so inclined to read it.

There's a short one-liner list, and a longer write-up for each deity.

Deities are immortal and cannot be killed except by other immortals (though that hasn't stopped the occasional idiot PC from trying anyway, every now and then), but if-when met by mortals they often very much come across as "people" or at least creatures representative to their followers e.g. Tiamat is the 5-headed Dragon etc.
 

Not really, there are “The Dreamer and the Archons” for the transcendent entities outside the world, but I don’t actually have distinct identities for them.
 

No but yes, my cosmology is Panentheistic, the thoughts of the One manifest as twin streams that flow in all directions spiralling into infinity. The interactions of these Dual Streams give rise to forms and realities - the domains of existence.

Clerics choose their domains and manifest small gods, some gods have grown followings to National and Regional levels
 

I do, but with the caveat that the gods on the lists are those whose agendas are the ones that the PC's are most likely to interact with, and there might be more out there. So, if the player wants a different god, that works out fine. The list is mostly there so players don't feel like they have to build something from scratch.

I usually ask cleric players how the PC will be different from a priest (lone prophet, agent of prophesy, reformer of a complacent church, etc.) if they reach a high enough level.

I tend to reward the use of the Planar Ally spell (and my players know, at the very least, the cleric or bard will get some good information talking to the Ally), so I like to work the player to pick 2 CR 8-14 celestials, fiends, or elementals (or the celestial, fiendish, or elemental version of some other monster) that the PC can reasonably expect to get (one slot for good aligned or good adjacent gods is reserved for a Deva), with the understanding that the higher the CR, the more independence the monster will show in achieving the goals set for it.
 

When I say the classic style list of D&D gods, I mean something like this:

Raingod, NG. The God of Rain and Flowers. Portfolios: Rain, flowers, smelling nice.
Meangod, CE. The God of Carnage and Pain. Portfolios: Over-the-top sadism, public flatulence.

If you have something like this, where the gods are "person-like" and have names and domains or spheres of interest, in most of your games over the past 20 years or so, that's a Yes.

If you don't have gods at all, or you let your players pick their religions, or your gods are disembodied forces, that's a No.
Can you give examples of what'd be a No? Maybe an example of anything ttrpg-published? Is Eberron a no?
 

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