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    Reincarnation

    If you reincarnate from some normal race (say, you're a 9th-level elf) to a 9th-level human, I know that from now on you get a bonus skill point per level. But do you get, retroactively, 9 bonus skill points (plus 4 at first level) as if you had always been a human? Similarly, do you get the...
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    Please Confirm XP calculations

    I had a question similar to what's addressed in this thread, so maybe someone can answer. The EL/CR system seems to be saying that 1) a party of four 10th-level fighters would be a match for a single 10th-level fighter (CR 10, EL 10) 2) that same party would be a match for a party of four...
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    Mixed Group of Monsters

    Looks great. Thanks!
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    Mixed Group of Monsters

    The DMG shows how to comptue the encounter level of two dissimilar creatures (basically, CR X plus CR X-2 = CR X+1). But what about more than two? For instance, a 5th-level ranger with three trained dogs. Or a Hag Covey (three hags with CRs of 4, 5, and 6 respectively). Or a hag and two of...
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    Going crazy with Limited Wish

    You're right about the XP cost, but Tounges says "allows you to speak and understand the language of any intelligent creature." I realize "understand" could conceivably include literacy (which Comp Lang does), but the rest of the description only discusses conversing with creatures, so we...
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    Dungeon Design: Outdoors

    The writer’s guidelines for Dungeon magazine describe a “dungeon” as any self-contained environment where the parameters are clearly defined for the players – “They can’t go beyond the walls or into rooms that aren’t’ there”. This includes (as they say) castles, ruins, or anything that has...
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    Going crazy with Limited Wish

    My conjureror was handicapped when he summoned creatures that he couldn't talk to. I had a friend cast Tounges on him, then used Limited Wish to duplicate Permanancy. Then we did the same thing with Comprehend Languages. Now my party never has a problem communicating or deciphering text...
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    Lighthouse

    My PCs will have to relight an ordinary medieval lighthouse, and they may want to use magic That's what I'd read too. I'll use a iron basket full of coal. Thanks.
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    Lighthouse

    How much magic would it take to make a decent lighthouse beacon -- one visible for, say, a mile at night? How many light spells, daylight spells, continual flames, etc?
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    My name's Thrud; I'm here to rescue you.

    Let’s say that the heroes (four 6th-level PCs) find a friendly 10th-level sorcerer tied up and gagged by the bad guys. Just as they’re ready to free him, the bad guys (a gang that constitutes a EL 6) rush in and start the battle. While most of the heroes fight, one unties the sorcerer so he...
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    Summoned Spellcasters

    According to page 173 of the PH, “When the spell that summoned a creature ends, and the creature disappears, all the spells it had cast expire.” Since it uses the term “expire” rather than “the spell ends” or “disappers”, I assume that the spell’s duration simply ends, but that an instantaneous...
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    Manyshot Question

    Well, the most fun I've had is when using it with True Strike. Three arrows, one attack roll with a +20 bonus. Penalties are basically irrelevant at that point.
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    Incorporeal Opponents

    A ghost which has manifested is incoporeal, so it can affect opponents with its touch attacks but not with physical attacks (such as ordinary ghost weapons). (But using a magic ghost weapon it can affect opponents 50% of the time.) 1) This would mean that a ghost threatens adjacent squares only...
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    Ghosts in combat

    The MM does say "Some creatures lack certain ability scores. These creatures do not have an ability score of 0 -- they lack the ability altogether. The modifier for a nonability is +0".
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    Ghosts in combat

    Perhaps, but according to the rules the guy would have had to die while using a ghost-touch weapon, and for this scenario I don't think that would work. (I don't want to say more 'cuz my friends may read this.) In any case, what about the general question of passing through an incorporeal...
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    Ghosts in combat

    I want to have a ghost which relies on its ghostly melee weapons, rather than its touch attacks. (The idea is that he's not really aware that he's a ghost.) A ghost which has manifested is incoporeal, so it can affect opponents with its touch attacks but not with physical attacks (such as...
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    Advancing a character

    Okay: STR 10, DEX 16, CON 13, INT 12, WIS 10, CHR 15. Race: Elf Feats: Combat Reflexes, Point Blank Shot, Weapon Finesse (Short Sword), Weapon Focus (Short Sword). Skills: Tumbling, Listen, Spot, Spellcraft, all really low. (He's only 4th level).
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    Advancing a character

    I meant that using Haste, he can cast it every round and attack too.
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    Advancing a character

    I'm looking for suggestions on how to improve a character as he advances. My character Phil is Fighter 2, Sorcerer 2, STR 10, DEX 13, and Weapon Finesse: Short Sword. His 1st-level spells are Shield and True Strike, and somewhere he managed to get a wand of Haste. I was working on the...
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    Here, catch!

    Let's say that a fighter in combat has been disarmed of his sword, so his companion has to throw one to him. Or say a sorcerer tosses his magic wand to the wizard so he (the sorcerer) can draw his bow. What are the rules for a character throwing an object to another in combat?
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