If you reincarnate from some normal race (say, you're a 9th-level elf) to a 9th-level human, I know that from now on you get a bonus skill point per level. But do you get, retroactively, 9 bonus skill points (plus 4 at first level) as if you had always been a human?
Similarly, do you get the...
I had a question similar to what's addressed in this thread, so maybe someone can answer. The EL/CR system seems to be saying that
1) a party of four 10th-level fighters would be a match for a single 10th-level fighter (CR 10, EL 10)
2) that same party would be a match for a party of four...
The DMG shows how to comptue the encounter level of two dissimilar creatures (basically, CR X plus CR X-2 = CR X+1). But what about more than two?
For instance, a 5th-level ranger with three trained dogs. Or a Hag Covey (three hags with CRs of 4, 5, and 6 respectively). Or a hag and two of...
You're right about the XP cost, but Tounges says "allows you to speak and understand the language of any intelligent creature." I realize "understand" could conceivably include literacy (which Comp Lang does), but the rest of the description only discusses conversing with creatures, so we...
The writer’s guidelines for Dungeon magazine describe a “dungeon” as any self-contained environment where the parameters are clearly defined for the players – “They can’t go beyond the walls or into rooms that aren’t’ there”. This includes (as they say) castles, ruins, or anything that has...
My conjureror was handicapped when he summoned creatures that he couldn't talk to. I had a friend cast Tounges on him, then used Limited Wish to duplicate Permanancy. Then we did the same thing with Comprehend Languages. Now my party never has a problem communicating or deciphering text...
My PCs will have to relight an ordinary medieval lighthouse, and they may want to use magic
That's what I'd read too. I'll use a iron basket full of coal.
Thanks.
How much magic would it take to make a decent lighthouse beacon -- one visible for, say, a mile at night? How many light spells, daylight spells, continual flames, etc?
Let’s say that the heroes (four 6th-level PCs) find a friendly 10th-level sorcerer tied up and gagged by the bad guys. Just as they’re ready to free him, the bad guys (a gang that constitutes a EL 6) rush in and start the battle. While most of the heroes fight, one unties the sorcerer so he...
According to page 173 of the PH, “When the spell that summoned a creature ends, and the creature disappears, all the spells it had cast expire.” Since it uses the term “expire” rather than “the spell ends” or “disappers”, I assume that the spell’s duration simply ends, but that an instantaneous...
Well, the most fun I've had is when using it with True Strike. Three arrows, one attack roll with a +20 bonus. Penalties are basically irrelevant at that point.
A ghost which has manifested is incoporeal, so it can affect opponents with its touch attacks but not with physical attacks (such as ordinary ghost weapons). (But using a magic ghost weapon it can affect opponents 50% of the time.)
1) This would mean that a ghost threatens adjacent squares only...
The MM does say "Some creatures lack certain ability scores. These creatures do not have an ability score of 0 -- they lack the ability altogether. The modifier for a nonability is +0".
Perhaps, but according to the rules the guy would have had to die while using a ghost-touch weapon, and for this scenario I don't think that would work. (I don't want to say more 'cuz my friends may read this.)
In any case, what about the general question of passing through an incorporeal...
I want to have a ghost which relies on its ghostly melee weapons, rather than its touch attacks. (The idea is that he's not really aware that he's a ghost.)
A ghost which has manifested is incoporeal, so it can affect opponents with its touch attacks but not with physical attacks (such as...
I'm looking for suggestions on how to improve a character as he advances.
My character Phil is Fighter 2, Sorcerer 2, STR 10, DEX 13, and Weapon Finesse: Short Sword. His 1st-level spells are Shield and True Strike, and somewhere he managed to get a wand of Haste.
I was working on the...
Let's say that a fighter in combat has been disarmed of his sword,
so his companion has to throw one to him. Or say a sorcerer tosses his magic wand to the wizard so he (the sorcerer) can draw his bow.
What are the rules for a character throwing an object to another in combat?