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    D&D 5E The highest AC in the bestiary is 18

    Does anyone else have a slight problem with this? I know it may be a bit meta gamey, but if a player happens to know this trivial detail rolling becomes a lot less exciting. A level 1 fighter with 16 strength will hit on any roll of 13 or higher, no matter what the enemy is. Even he's at a...
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    D&D 5E And now for something positive

    I haven't been here in a while, but after reading the latest playtest batch and absolutely loving it I just wanted to see what you guys thought. I notice a lot of people don't like it at all and with a playerbase as divided as D&D's, that's understandable. As for me, I'm thrilled. While not...
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    D&D 5E It takes too long to say "Combat Superiority"

    This is a pretty small issue, but nitpicking is what we do here, right? :) Anyways, does anyone else feel this way? Other class features like "sneak attack" and "rage" are quick and to the point, not the eight syllable monstrosity that "combat superiority" is (nine syllables, if you say combat...
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    The Cleric's Channel Divinity

    Does anybody else find this ability to be needlessly clunky? It adds another resource pool for the cleric to manage apart from his spells, which would be fine, except the abilities this grants is so similar to his spells I can't help but feel the two could either be melded together somehow or...
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    [Playtest 2] Playtest Report of a Necromancer

    So, my group and I finally got together to play the second batch of the playtest. I was a player this time around, and our group was composed of the following characters: - A Lightfood Halfling Fighter. He had the Thug background and the Survivor speciality, and the slayer fighting style. - A...
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    [Playtest 2] HP thresholds

    I don't really think there has been enough discussion on the hp thresholds a lot of spells and abilities have in the playtest so far. I'm not a big fan of them as they're currently implemented, but in the interest of fairness let's look on some of the positives they provide. They're simple and...
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    [Playtest 2] Player HP needs to be adjustable for each group

    People have differing ideas on how beefy PCs should be. Some peope like them to be somewhat fragile to make things less predictable and more dangerous, while others like them to be beefy and durable to avoid random character death. Both opinions are very valid, and I'm personally somewhere in...
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    Lack of saving throws against various effects

    I just wanted to see how you guys felt about the lack of saving throws or opposed rolls against spells and maneuvers that can actually have a somewhat potent effect. Here's a short list (probably not exhaustive) of these abilities and their effects. FIGHTER MANEUVERS - These only require the...
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    Advantage and Disadvantage stacking

    In a recent Rule of Three it was stated that advantage and disadvantage would be binary; you're either at an advantage/disadvantage or you're not. It doesn't matter how many sources of advantage you have, it's always the same bonus. Likewise, it doesn't matter how many sources of advantage you...
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    Barbarian - Background/Theme or Class?

    Would you like to see the barbarian in 5E handled as a class, or would you like the theme of the barbarian stripped down into a theme and class? There's a number of points for each side. As a background, you could have barbarian fighters, rogues, sorcerers, druids and whatever class you felt...
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    Playtest - Disappearances in the Village

    My group finally managed to find some time to run a playtest of the rules. There were five players plus me as the DM and I handed each character sheet out randomly. The players had not read the rules, but they were familiar with the basics and after around 5-10 minutes of reading their sheets...
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    The Playtest Fighter

    The fighter seems to be one of the major gripes people have with the playtest, and I have to agree. I understand the need for a simple playstyle to appeal to new players, but that playstyle should be the exception and not the norm. Most 5E players won't be new players, they'll be players that...
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    Guidelines on monster behavior and priorities in combat

    Now, I think we can all agree that we don't want an 'aggro' mechanic in D&D, but at my gaming table, the behavior of enemies in D&D has often been a source of argument. "Why is that kobold attacking me? I'm way behind everyone else!" "Oh yeah, like that bear would be smart enough to go for the...
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    Your Own Design Goals

    Well, since people seem to have differing opinions on the design goals posted in the blog so far, I figured it might be interesting to see what design goals you guys would set forth for the various classes if you were on the design team. You can do it for classes who's design goals have already...
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    Different flavors of Cleric

    From a past blog post, Mearls mentioned that their cleric is supposed to reflect the gods. Since the gods as are different as they are many, that's leaves room for a lot of different clerics. You can be a cleric of the sun god, the goddess of winter or the god of death and slaughter. So far...
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    Themes and Feats

    In the most recent Rule of Three blog post, themes were basically confirmed to be a package of feats. Flavorful packages, sure, but packages nevertheless. Given the way themes have been described so far, they'll be a big part in how your character plays out in and out of combat. This basically...
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    Set Defense vs Saving Throws should be a modular option

    People vary greatly in opinion when it comes to saves. Some people think saving throws add even more time to already lengthy battles and prefer to have them be set in advance as defenses, while others prefer the excitement of leaving your saving throw up to the d20 and have it be an opposed...
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    D&D 5E The fighter and non-combat in 5E

    This is just a place to gather ideas on how to allow the fighter to help the party in non-combat situations. Please feel free to post your own. A bigger emphasis on smashing, lifting, pushing and pulling things in the core rules - This might seem odd at first. This kind of stuff has always been...
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    Most spells available at first level?

    Apparently, 5th edition is going to have vancian spells scale in power based on the spell slot they're prepared in rather than the caster's level. Would it be possible to have most, if not all, of the spells available at first level? Let's take Fireball, for instance. It could start out as a...
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    D&D 5E D&D 5E and Spell Schools

    Spell schools and Wizard specializations have been a part of D&D for a very long time. I've got a love/hate relationship with them myself. On the love hand, they give magic a feeling of depth. It becomes sort of like a science, with various subjects and different approaches. Reading about a...
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