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  1. MarauderX

    3D printing new minis?

    I have a 3D printer and there have been a lot of miniatures made for printing. What printer are you using and what paint to get good results without too much hassle? I didn't see any other similar threads on a search so merge as needed.
  2. MarauderX

    Boots of Free Movement and Petrification

    So the party ran up against a guy that has the petrification gaze attack. One of the party members has the Boots of Free Movement, which gives a +2 to certain saves: The character missed the first save, and now the second save hinges on whether or not this bonus applies to the second save...
  3. MarauderX

    Dropping a shield

    Is dropping a shield a free or standard action? Per the PHB, it is a standard action to equip or stow a shield, but is dropping it to the ground free? And is there a difference between the light and heavy shields for this?
  4. MarauderX

    Critital miss chart advice

    Just as there are critical hits, there are critical misses, which apply to both player and DM attack rolls. See below and please post feedback on what you'd remove, add or change. Thanks in advance! ---- For critical misses (natural 1) roll a d20 again. If the result is 8 and above, the...
  5. MarauderX

    Rope tied to an arrow

    Are there any rules governing tying a rope to an arrow and shooting it into a wall? Any thoughts on the DC if the wall is rough stone versus stacked block versus wood? How about shooting an enemy and having the other end staked into the ground?
  6. MarauderX

    Run to bull rush required?

    I have a rules related question on charging, bull rush and running. A dragon who is slowed is looking to bull rush a bard off of a bridge. The bard is two squares away (two squares between them), which means to get there the dragon will need to use both squares of its movement. If the bull...
  7. MarauderX

    I'm starving for a Kraken!

    I would like a really good kraken mini. Not to eat (yet), but for future use in our regular game. I'm not looking for a 2D version, and I'm not looking to have to paint a 'large' size metal mini. Plastic, resin, whatever, as long as it is awesome can pose a serious threat to a World Works...
  8. MarauderX

    Adding time to gain surges in-game

    Problem (as I see it): Since PCs can currently get up to full strength again after resting for just 6 hours, the speed they can ascend from level 1 to 30 could be as short as a year in game time. Solution (proposed): Each 6 hour period lets a PC regain 1 healing surge. No more than 1 healing...
  9. MarauderX

    DC/MD open seat for 4E game

    I run an ongoing 4th edition game and we are looking to start another campaign soon. We have a seat open for a mature player to join us in Takoma Park, MD, which is inside the DC beltway. We get together on Tuesday nights, bi-weekly, and we handle a bunch of the other calcs and discussions...
  10. MarauderX

    Hindering terrain damage

    This must be covered elsewhere, but I'm having trouble finding the answer. If a character is shoved into hindering terrain that does damage (for example a lake of methane or lava), does that character take damage at the start of her turn or at the end, if she's still in the hindering terrain...
  11. MarauderX

    Combat Skills Challenge

    Over in the rules forum I had posted a request to see if there were any combat skill challenges that have been published. Since I didn't learn of anything being published, I thought I'd start making the challenge on my own. The idea is that with each success a major area is mostly cleared...
  12. MarauderX

    Combat Skill Challenge

    The party has a monster-filled dungeon ahead of them with the BBEG at the end. However, the dungeon is basically a minor subplot to the whole of what is happening elsewhere. I would like to introduce a skill challege to plowing through the dungeon part (which lacks any single threats to the...
  13. MarauderX

    TerpCon 13: Nov 13th

    I didn't see anything advertised here, so I thought I'd promote a little. The Terrapin Gaming Club of the University of Maryland would like to announce TerpCon XIII, our biannual, all day gaming event. We're on for November 13th, 2010 in the Benjamin Bannekar Room of the Stamp Student Union at...
  14. MarauderX

    Nightmares, Mounted Combat, and Teleport

    So the other night, the PCs mounted up on their newly befriended Nightmares. They have a move 10/teleport 10, and according to the rules, anything that teleports does so independently of the rider/mount. Some of the PCs have teleportation actions themselves. Could the rider & mount teleport...
  15. MarauderX

    Best marking & conditions out there

    I'd like to splurge a little and get a marking & conditions set. I have seen something around, but I would like to get one (or two) of the best out there, and I'd like recommendations as well as if you use it in your game. Perhaps this has been covered, but I'd like to learn about your...
  16. MarauderX

    D&D 4E No 4E fey?

    I guess the list of fey monsters for 4E isn't complete. It would be nice to flesh out the rest... Wikipedia on D&D Fey
  17. MarauderX

    Blood Mage: Blood Pulse

    With the Blood Mage paragon path the encounter power, Blood Pulse, has an effect "until the end of your next turn the target takes 1d6 damage for every square it leaves." Is that a separate 1d6 for each square, or does the movement happen as one action, i.e. moves five squares. It makes a...
  18. MarauderX

    How many with a disease can a cleric treat?

    Say a cleric is on board a ship with a diseased crew. How many of the crew can the cleric treat aboard the ship (replacing the endurance check with a heal check)?
  19. MarauderX

    Radiant and Fire damage

    Hopefully this is an easy one that I just couldn't find. A creature does damage of a type that is radiant and fire, with ongoing radiant and fire damage. Would a character with only fire resistance still take the full damage (initial and ongoing)? Thanks in advance - ~MX
  20. MarauderX

    Rod of Corruption + Rod of Reaving

    This may be the first powerhouse combo of items I have come across in 4E, but as I read it a warlock could use this to clear minions within 5 squares around her each round as a minor action. Has this been discussed before, and is it possible to use the two rods in conjunction?
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