I like my 0th-level rules better.
And those are?
I like my 0th-level rules better.
I would mix it up with my level 0 rules.I like my 0th-level rules better.
Okay, yes, you can 'mathematically' make something 0th level by stripping powers, and reducing a couple numbers.... but isn't the -point- of zeroth level that you're playing something helpless against the world? 4th edition isn't -designed- to do that well. That's just not one of the strengths of the core system or mechanics.
There are many other systems that do this sort of roleplay experience better.
I think "Normal" is more of how tough you are in relation to your opposition. If level 1-5 PCs start by facing elite monsters, then regular ones, then eventually earn the right to fight minions, you do some reverse-level-up that allows for the "in training" feel.I really like the way the role mechanic is not tied to class. I want this for all levels. I want my rogue to be able to be a leader, if that's what he wants / what the party needs!
I also like the "level up when you meet the goal of your adventure" mechanic, since that's basically what I use in my home games.
But I'm kind of with DracoSuave. I think what the game needs is an actual "normal tier."
1-10 Normal
11-20 Heroic
20-30 Epic
4e isn't set up to do that, and aside from introducing 10-level "negative classes" that all try to fit a design space of about a hairs breadth, there's no real way to play in that frame. These 0-level rules are about having one adventure and then getting to the "real" game. I think a cleverer (though more revolutionary) design would have a full "real" game without ever needing to bother with the higher level stuff, if you don't want to.
I'd really like to see something like this. I was actually thinking about this recently. A system where each class could have different builds for different roles.I really like the way the role mechanic is not tied to class. I want this for all levels. I want my rogue to be able to be a leader, if that's what he wants / what the party needs!
Yep, this is what I've started using in both 4e and PF.I also like the "level up when you meet the goal of your adventure" mechanic, since that's basically what I use in my home games.