10 years later: NOW is it time to use MTG IP with D&D?

Whizbang Dustyboots

Gnometown Hero
Yes, yes, back in the day, it was decided that this was a bad idea.

It's a decade later. Are there enough races, monsters, magic, interesting settings and the like to make it worth doing a setting book for Magic: The Gathering?
 

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It sort of seems like a no-brainer crossover. That said, Magic is so broad, much material would it take to do the setting justice? Is it possible to create something that encompasses choice, archetypal aspects of the Magic world(s) without compromising the... what's the world? Magic-ness of it?
 

Back in the day the "enmity" that seemed to exist between gamers, and card gamers makes me think of the enmity now between gamers, and computer gamers...

I always thought that was the reason they never made the setting into D&D... too many people would be angered they got D&D in their magic and vice versa...

Seems like that whole animosity is gone now though?
 

Scribble said:
Seems like that whole animosity is gone now though?
Not to mention that I think most people, especially WotC, are able to discern the difference between real opinions and the opinions of a few noisy people on the Internet.
 

I don't see it happening.

No reason really except for a gut feel that if they really wanted to do M:TG setting book, they would have by now.

I suspect the Diablo setting and Warcraft setting didn't do enough volume to continue to pursue cross-over products but that is just a guess on my part.
 


Once upon a time, M:tG would have been a poor fit for the fairly staid swords-and-sorcery RPG. Now, with "martial power sources," cleric healing auras, warlords, and such, the time may have come.
 

Stone Dog said:
I don't buy MtG cards, but I'd buy MtG sourcebooks. Easy.

Damn skippy. I'd play the hell out of a MtG roleplaying campaign. It'd need rules for large-scale strategic and logistical operations, though. It's not all going to be skirmish-level, anymore.
 

Whizbang Dustyboots said:
Yes, yes, back in the day, it was decided that this was a bad idea.

It's a decade later. Are there enough races, monsters, magic, interesting settings and the like to make it worth doing a setting book for Magic: The Gathering?

I'd buy it out of curiosity since I am fond of new worlds. Even if it's (argh !) designed for 4e.
 

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