Then how do you describe what happens during a minute-long AD&D combat round? More importantly, how does it relate, or not relate, to the players stated actions? How much of the DM's descriptions amount to after-the-fact narration?Because it's NOT required! It does not fit how the game has been played in my experience.
This seems like a perfectly reasonable line of inquiry to me.
I wouldn't know about gaming in the 1970s. I started playing AD&D/LLB Traveller/Champions in the 1980s. For the record, I've never played a White Wolf game.I can see how one might think of playing it that way, if one were weaned on the teat of Wizards or White Wolf designs -- but that was obviously not the case of anyone in the 1970s!
I'm honestly curious about all this. Let's not descend into assumptions of partisanship, yes?