ULGURSTASTA
Source: 3e Fiend Folio.
Horrific undead maggot-like worms of immense size, ulgurstasta are terrifying monstrosities spawned by the vile demigod Kyuss in the time of his greatest strength. While newly-made, they are not too intelligent, but they absorb portions of the knowledge of the creatures they devour. Thus, as an ulgurstasta becomes older, it becomes more intelligent- and more dangerous.
Ulgurstasta Maggot --- Level 11 Soldier
Huge shadow beast (undead) --- XP 600
HP 113; Bloodied 56 Initiative +8
AC 27; Fortitude 25; Reflex 22; Will 23 Perception +9
Speed 8 Darkvision
Immune disease, poison; Resist 15 cold, 15 necrotic; Vulnerable 10 radiant
TRAITS
Lashing Tendrils * Aura 2
While the ulgurstasta is bloodied, tiny, wire-like hairs emerge from its pores and lash about, giving it resist 5 against ranged attacks. While the ulgurstasta is bloodied, each enemy that starts its turn in the aura takes 10 damage.
STANDARD ACTIONS
(mbasic) Bite (necrotic) * At Will
Attack: Melee 2 (one creature); +16 vs. AC.
Hit: 2d6+5 damage, plus ongoing 10 necrotic damage and the target is marked (save ends both).
(close) Necromantic Acid (acid, necrotic) * Enounter
Attack: Close blast 6 (creatures in blast); +14 vs. Reflex.
Hit: 2d8+5 acid and necrotic damage, plus ongoing 15 acid and necrotic damage (save ends).
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Str 22 Dex 16 Wis 18
Con 17 Int 3 Cha 18
Alignment chaotic evil Languages understands Common
Ulgurstasta Thinker --- Level 16 Controller
Huge shadow beast (undead) --- XP 1,400
HP 154; Bloodied 77 Initiative +13
AC 30; Fortitude 30; Reflex 28; Will 28 Perception +13
Speed 8 Darkvision
Immune disease, poison; Resist 15 cold, 15 necrotic; Vulnerable 10 radiant
TRAITS
Lashing Tendrils * Aura 2
While the ulgurstasta is bloodied, tiny, wire-like hairs emerge from its pores and lash about, giving it resist 5 against ranged attacks. While the ulgurstasta is bloodied, each enemy that starts its turn in the aura takes 10 damage.
STANDARD ACTIONS
(mbasic) Bite (necrotic) * At Will
Attack: Melee 2 (one creature); +21 vs. AC.
Hit: 2d6+10 damage, plus ongoing 10 necrotic damage and the target is marked (save ends both).
(close) Necromantic Acid (acid, necrotic) * Recharge 4 5 6
Attack: Close blast 6 (creatures in blast); +18 vs. Reflex.
Hit: 2d6+5 acid and necrotic damage, plus ongoing 15 acid and necrotic damage and the target is immobilized (save ends both).
Miss: Half damage and the target is slowed (save ends).
MINOR ACTIONS
(ranged) Frightful Glare (fear) * At Will 1/round
Attack: Range 10 (one creature); +19 vs. Will.
Hit: The ulgurstasta slides the target 3 squares and the target is dazed until the end of the ulgurstasta thinker's next turn.
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Skills History +13, Religion +13
Str 25 Dex 21 Wis 21
Con 20 Int 10 Cha 21
Alignment chaotic evil Languages Common
Rotting Ulgurstasta --- Level 16 Minion Controller
Huge shadow beast (undead) XP 350
HP 1; a missed attack never damages a minion Initiative +13
AC 30; Fortitude 30; Reflex 28; Will 28 Perception +13
Speed 8 Darkvision
Immune disease, poison; Resist 15 cold, 15 necrotic, 10 against ranged attacks
STANDARD ACTIONS
(mbasic) Rotting Bite (necrotic) * At Will
Attack: Melee 2 (one creature); +21 vs. AC.
Hit: 8 necrotic damage plus ongoing 5 necrotic (save ends). If the target is already taking ongoing necrotic damage, that ongoing necrotic damage instead increases by 2.
TRIGGERED ACTIONS
Foul Burst (necrotic, zone) * Encounter
Trigger: The rotting ulgurstasta drops to 0 hit points.
Effect (No Action): The rotting ulgurstasta's body becomes a zone of rotting flesh that lasts until the end of the encounter. Living creatures treat the area as difficult terrain, and if a living creature enters or starts its turn in the zone, it suffers a -2 penalty to saving throws until the start of its next turn.
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Str 25 Dex 21 Wis 21
Con 15 Int 4 Cha 14
Alignment chaotic evil Languages understands Common
Ulgurstasta Priest --- Level 23 Controller
Huge shadow beast (undead) --- XP 5,100
HP 216; Bloodied 108 Initiative +16
AC 37; Fortitude 35; Reflex 35; Will 37 Perception +25
Speed 8 Darkvision
Immune disease, poison; Resist 15 cold, 15 necrotic; Vulnerable 10 radiant
TRAITS
Lashing Tendrils * Aura 2
While the ulgurstasta is bloodied, tiny, wire-like hairs emerge from its pores and lash about, giving it resist 10 against ranged attacks. While the ulgurstasta is bloodied, each enemy that starts its turn in the aura takes 15 damage.
STANDARD ACTIONS
(mbasic) Bite (necrotic) * At Will
Attack: Melee 2 (one creature); +28 vs. AC.
Hit: 3d8+10 damage, plus ongoing 15 necrotic damage (save ends).
(ranged) Malevolence of Kyuss (psychic) * Recharge when the ulgurstasta priest takes radiant damage
Attack: Range 10 (one creature); +26 vs. Will.
Hit: 5d6+17 psychic damage and the target is weakened (save ends).
(close) Necromantic Acid (acid, necrotic) * Recharge 4 5 6
Attack: Close blast 6 (creatures in blast); +26 vs. Reflex.
Hit: 2d6+5 acid and necrotic damage, plus ongoing 20 acid and necrotic damage and the target is immobilized (save ends both).
Miss: Half damage and the target takes ongoing 10 acid and necrotic damage and is slowed (save ends both).
MINOR ACTIONS
(area) Zone of Worms (zone) * Recharge when the ulgurstasta priest becomes bloodied
Effect: Area burst 2 within 20; the burst becomes a zone of churning worms. Living creatures treat the zone as difficult terrain. A living creature takes 5 points of damage each time it enters a square in the zone. The zone lasts until the end of the ulgurstasta priest's next turn.
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Skills Arcana +23, History +23, Religion +23
Str 25 Dex 21 Wis 29
Con 24 Int 24 Cha 28
Alignment chaotic evil Languages Common, Deep Speech
Ulgurstasta Crawler --- Level 23 Minion Skirmisher
Huge shadow beast (undead) --- XP 1,275
HP 1; a missed attack never damages a minion Initiative +16
AC 37; Fortitude 35; Reflex 35; Will 35 Perception +20
Speed 8 Darkvision
Immune disease, poison; Resist 20 cold, 20 necrotic, 15 against ranged attacks
STANDARD ACTIONS
(mbasic) Bite (necrotic) * At Will
Attack: Melee 2 (one creature); +28 vs. AC.
Hit: 15 necrotic damage and the ulgurstasta crawler shifts 4 squares.
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Str 25 Dex 21 Wis 29
Con 24 Int 24 Cha 28
Alignment chaotic evil Languages Common, Deep Speech
Ulgurstasta Swarm --- Level 28 Brute
Gargantuan shadow beast (swarm, undead) --- XP 13,000
HP 319; Bloodied 159 Initiative +17
AC 40; Fortitude 40; Reflex 40; Will 42 Perception +22
Speed 8 Darkvision
Immune disease, poison; Resist 20 cold, 20 necrotic, half damage from melee and ranged attack; Vulnerable 15 radiant, 20 against close and area attacks
TRAITS
Enormous
An ulgurstasta swarm takes up a 6 x 6 square space.
Lashing Tendrils * Aura 2
Tiny, wire-like hairs lash about the swarm, giving it resist 15 against ranged attacks. Creatures in the aura are slowed.
Thrashing Swarm of Doom * Aura 3
Each creature that starts its turn in the aura takes 15 points of damage and loses resist and immunity to acid and necrotic.
STANDARD ACTIONS
(mbasic) A Maw from the Mass * At Will
Attack: Melee 2 (one creature); +33 vs. AC.
Hit: 5d8+8 damage.
(close) Swarm Attack * At Will
Attack: Close burst 3 (enemies in burst); +31 vs. AC.
Hit: 3d6+10 damage.
(close) Worms' Vomit (acid, necrotic) * Recharge 6
Attack: Close blast 5 (creatures in burst); +29 vs. Reflex.
Hit: 3d10+6 acid and necrotic damage.
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Str 30 Dex 16 Wis 26
Con 29 Int 26 Cha 23
Alignment chaotic evil Languages Common, Deep Speech
Elder Ulgurstasta --- Level 29 Controller
Gargantuan shadow beast (undead) --- XP 15,000
HP 266; Bloodied 133 Initiative +21
AC 43; Fortitude 41; Reflex 40; Will 44 Perception +28
Speed 8 Darkvision
Immune disease, poison; Resist 20 cold, 20 necrotic; Vulnerable 15 radiant
TRAITS
Lashing Tendrils * Aura 3
While the ulgurstasta is bloodied, tiny, wire-like hairs emerge from its pores and lash about, giving it resist 15 against ranged attacks. While the ulgurstasta is bloodied, each enemy that starts its turn in the aura takes 20 damage.
STANDARD ACTIONS
(mbasic) Bite (necrotic) * At Will
Attack: Melee 2 (one creature); +34 vs. AC.
Hit: 4d8+10 damage, plus ongoing 20 necrotic damage (save ends).
(melee) Bite of Kyuss (necrotic) * Recharge when first bloodied
Attack: Melee 2 (one creature); +32 vs. Fortitude.
Hit: 3d12+18 necrotic damage, and the target is affected by Kyuss' displeasure (save ends). While affected by Kyuss' displeasure, the target is weakened, and any enemy of the elder ulgurstasta that starts its turn adjacent to the target is weakened until the start of the creature's next turn.
(ranged) Spit Bones * At Will
Attack: Range 15 (one creature); +32 vs. Reflex.
Hit: 4d8+19 damage, and the target is immobilized (save ends).
Miss: Half damage and the target is slowed (save ends).
Effect: Each creature adjacent to the target is slowed until the end of the elder ulgurstasta's next turn.
TRIGGERED ACTIONS
(close) Necromantic Acid (acid, necrotic) * Encounter
Trigger: The elder ulgurstasta becomes bloodied.
Attack (Immediate Reaction): Close blast 5 (creatures in blast); +30 vs. Reflex.
Hit: 5d10+15 acid and necrotic damage, and the target falls prone.
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Skills Arcana +28, History +31, Religion +28
Str 32 Dex 25 Wis 28
Con 26 Int 28 Cha 30
Alignment chaotic evil Languages Common, Deep Speech