Since it's the DM's job to adjudicate what effect an Intimidate skill check has on an NPC, I'd say the 4e rules agree with you.I feel as if it's the DM's role to make decisions for non-player characters.
Since it's the DM's job to adjudicate what effect an Intimidate skill check has on an NPC, I'd say the 4e rules agree with you.I feel as if it's the DM's role to make decisions for non-player characters.
Since it's the DM's job to adjudicate what effect an Intimidate skill check has on an NPC, I'd say the 4e rules agree with you.
QFT. If the enemy the character rolled an Intimidate check on is crazy, Chuck Norris, or both, I don't care what the dice said. It isn't happening.
Thats not in any way a fair assessment. Chuck Norris is a TPK for ANY party![]()
Fair or not, Chuck Norris is beyond the scope of an intimidate check.
Players who roll intimidate checks against Chuck Norris have to rip up their character sheets. No save.
Oh, I certainly don't play 4e regularly.I've leafed through someone else's copy of the rules, and I remember how I felt about them--nonplussed and confused that this was somehow "D&D".
I've tried not to rant, and I've tried to use lots of first person language to emphasize this is how *I* feel.
I'm not being judgmental about 4e players.
But for me, this game they play (regardless of its name) does not resemble what I understand by "D&D".
Your observations, of course, are all accurate. However, I find them to be superficial, such that they do not make the game play feel like 1e in the slightest. I just don't see how movement in inches, or exactly which book a weapon comes from, is meaningful in terms of game feel.
The at-will/encounter/daily powers mechanics, the detailed reliance on positioning and movement, the balance of classes - all of these steer the game far, far away from having a 1e feel for me and my group.
YMMV, of course.