JacktheRabbit
Explorer
The monsters are going to be really upset when your "frezzing" weapon leaves them with giant afros.
radferth said:I would remind all you DMs out there that you are not required to let characters take advantage of every seeming loophole they discover, although you certainly can if you want to. I would not find the multiple energy unbalancing, but I do think is sounds a bit silly. I have a character in my campaign who has a +1 dagger with flame and frost abilities, but only one may be active at a time (converted from Tenser's dagger of frost and flame). Not an efficient use of weapon enchantments, but still useful. Also remeber that you are not required to have high level wizards and sorcered around just waiting for the chance to add enchantments to your character's items for a "small" fee, unless you want to.
Tanar'ri demons are immune to poison and electricity, and have cold, fire, and acid resistance 20. Baatezu devils are immune to fire and poison, and have cold and acid resistance 20. Electricity hurts them normally, and sonics hurt both normally.kreynolds said:Yup. But there's only a small percentage of creatures that are immune or resistant to all three types of energy on that axe. I think Demons or Devils are, maybe both.
Agreed.Personally, I'd rather sacrifice one of the energy enhancements for Sure Striking.
Caliber said:If I had a Flaming, Freezing, Shocking Greataxe +2, I would make the command word for all 3 effects something I could easily remember.
Jeremy said:2d6 evil + 1d6 acid + 1d6 sonic + 1d6 fire + 1d6 electricity + 1d6 cold + 2d6 vs humans + 8d6 sneak attack = 17d6+1d4+1 damage to that busy body paladin. Too bad he's only got 11d10+22 hp...![]()