2 part inquirey, favorite class and why

Hmmm, I have to say #1 is; Human Monk, Lee Guy. The concept for him was a 6'5 black guy with an afro cough up in the 70's kung fu craze who is an equivalent fighter to Bruce lee. I focused on charisma, wisdom, Dexterity then strength, because he was a fun loving guy. Lee Kai was his name :b

Second, Dwarven Fighter; Uberick Fazater. He was the run of the mill hard ass I can do anything kind of guy, and who doesn't have fun being the center of focus, leading battles, rolling checks you have no business rolling and succeeding in charming people. He seriously defined the term "Hardass" or "lucky bastard" for my D&D group. xb

Finally, Gnome Bard/sorcerer; Fabio Lightfoot Tindersticks. He primarily modeled in the image of Fabio (the model) But his band of 2 other bards (players) broke up after a dispute about groupies. He then joined an arcana academy and reformed the band 2 years later and the rest is history. :o
 

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In no particular order I like:

Druid 20.

Cleric 20.

Wizard 5/Incantrix 10/Archmage 5

Artificer 20.

Of course you will note that this is only for characters in the top tier of play. I do sometimes create characters which are not in the top tier of play and RP with them and then place them in my campaign as NPCs when I am DMing. I didn't list them because the characters are so varied.
 
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In no particular order I like:

Druid 20.

Cleric 20.

Wizard 5/Incantrix 10/Archmage 5

Artificer 20.

Of course you will note that this is only for characters in the top tier of play. I do sometimes create characters which are not in the top tier of play and RP with them and then place them in my campaign as NPCs when I am DMing. I find this to be very fun. I didn't list them because the characters are so varied.

I havent noticed the word tier used un til today and now Ive seen it 5 times or so. What is 1st 2nd 3rd tier? is it just an approximation 1-5 level is 1st tier etc
 


Well if we are going for style:

Halfling Warlock 10 with Greater Chasuble of Fell Power: See the Unseen, Eldritch Spear, Fell Flight, Flee the Scene, Eldritch Chain, one other least invocation. I had a ball with this character type!

Human Crusaders are fun and can actually tank, which is rare.

For the wacky: Warforged Psion (shaper) for the recursion factor. :)

In an evil campaign: Rogue 5/Assassin 5, but you have to play it like Smithers from the Simpsons. :)
 

Factotum. Honestly of almost any race, though the most fun one I made was a kobold.

So much versatility and so much variety on how you do things. With an artificer buddy, no other class could let me really make a kobold batman. Batbold.
 

Cleric / Ranger / Horizon Walker
Domains: Travel, Knowledge

It's not "optimized" but it was a very fun character to play. Very good saves overall, Good BAB, some buff and healing capabilities and he was the ultimate explorer in many ways. (Various environment Knowledges, Survivial, Endurance, Freedom of Movement, Eventually the character would get up to 5th level Cleric spells and with travel Domain that opened up the known world and the planes to exploration.

Can't recall where the PC was at 10th level - But I think I was alternating Cleric / Ranger through maybe 5-6 and then began alternating Cleric / Horizon Walker.

Edit: Oh you asked about race - Human. (I almost always play human). This one though was a human raised in a mostly Dwarvish area. So he was a bit surly at times and very stubborn. In soem ways he was more of a loner always ready to be on the move, but he usually helped out with the party.
 
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Just because I like them and they are the flavor I like for my D&D:

Fighter at first level and some kind of variant as per the PHB Customizing a character for extra skill points per level and a couple of extra class skills. Then, pick up heavy armor later with a feat.
Rogue
Wilderness Rogue (Unearthed Arcana)
Martial Rogue (Unearthed Arcana)
Martial Wilderness Rogue (combines both UA variants)
Barbarian Hunter (Unearthed Arcana) w/ Favored Environment variant (Unearthed Arcana)
Psychic (Green Ronin)
Shaman (Green Ronin)
Witch (Green Ronin)
 

Cleric / Ranger / Horizon Walker
Domains: Travel, Knowledge

It's not "optimized" but it was a very fun character to play. Very good saves overall, Good BAB, some buff and healing capabilities and he was the ultimate explorer in many ways. (Various environment Knowledges, Survivial, Endurance, Freedom of Movement, Eventually the character would get up to 5th level Cleric spells and with travel Domain that opened up the known world and the planes to exploration.

Can't recall where the PC was at 10th level - But I think I was alternating Cleric / Ranger through maybe 5-6 and then began alternating Cleric / Horizon Walker.

Edit: Oh you asked about race - Human. (I almost always play human). This one though was a human raised in a mostly Dwarvish area. So he was a bit surly at times and very stubborn. In soem ways he was more of a loner always ready to be on the move, but he usually helped out with the party.

Ive introduced Horizon Walker/Ranger builds NPC's but never, not once, has any player in any group play one. I always thought of them as dry with no punch, no omph! As a matter of fact I havent even seen any posts on them until recently. Maybe I missed something but dont they, for lack of a better term, suck?

Eman Resu
 

Wow - just posted a repsonse and something happend. I dont see that one, so I'm going to try again and hope I'm not double posting...

The question was not "what is your most optimized class and why" it was "what is your favorite". For flavor, fun in game, and RP potential, this one was my favorite.

Bottomline - As mentioned, this was not an optimized PC. Nor do I equate "optimization" with "enjoyment". Some of you guys MUST get really bored playing single class druids and clerics all the time : )

Not that I need to justify this (and no intentions of hijacking the thread so please hold of on your "we will help you optimize your traveller concept responses.)

Anyway, I wanted a character concept that was determined to travel to the far reaches of the multiverse. Not some finger waggling mage, but someone who was the "get your hands dirty" type. Through faith in his deity and sheer determination he would eventually be able to do these things through his own powers. But at the start, he ws just a wanderlusted devotee of a travelling deity who had begun on his adventure when he became the apprentice of a traveler much like himself.

Cleric - For some spell ability; such as Restoration (and Lesser removes fatigue), Endure Elements, Plane Shift (much later) etc. And of course, the rest of the spell list : )
Domains - Travel - Survival as Class Skill, Telport, Longstrider, etc.
Knowledge - Geography, Dungeoneering, Nature, Planes

Ranger - Endurance (required by HW and actually useful if your DM doesn't gloss travel rules or sleeping in armor). Survival, two-weapon fighting.

Horizon Walker - Immunity to Fatigue, some decent skill boosts, Darkvision, Tremorsense, some ok Energy Resistances

EDIT - Also forgot the obvious Dimension Door / Plane Shift. We never got past about 10-11th level so I wasn't sure how far into HW I would go.

BAB was close to fighter, Fort save Great, Reflex pretty good (Dex and Ranger levels helped) Will save good (Cleric levels and high wisdom). Yes, I wasn't wishing myself infinite stats or throwing mountains at people, nor was I turning into elementals and fire bombing from high altitude. But it was still my favorite so far for many other reasons.
 
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