2 Qs: metamagic, incantatrix, and archmage

Yes, it's interesting. The old Incantatrix from Magic of faerun included the text stating that previous spells known & cast before the prohibited school was taken could still be cast. Funny that they forgot to include it in PGtF, oops. Of course, with the 3.0 Incantatrix you could specialize in two schools and have 4 prohibited schools heh. :p
 

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Metamagic Spell Trigger

Is the metamagic spell trigger class ability completely useless or just mostly useless?

First, it only applies to wands and staffs.
Second, you have to have the appropriate item creation feat.

It seems like item creation feats are pretty bad for a sorcerer, especially craft wand and craft staff. I can already cast fireball eight times a day, why would I want to craft a wand?

-Gak Toid
 

metamagic

Here's a list of all the metamagic feats I could find.
Code:
empower		+2 (variable, numeric effects)
enlarge		+1 (range of close, medium, or long)
extend		+1 (no concentration, instantaneous, or permanent)
heighten	+0
maximize	+3 (variable, numeric effects)
quicken		+4 (no sorc)
silent		+1
still		+1
widen		+3 (burst, emanation, line, or spread)

chain		+3 (single target, no touch)
coop		N/A
admixture	+4 (energy)
energy sub	+0 (energy)
repeat		+3 (no touch)
sanctum		N/A
sculpt		+1 (area)
split ray	+0 (ray, damage)

delay		+3 (personal, touch, area)
innate		N/A
persistent	+6 (personal, fixed range, no instantaneous)
twin		+4

consecrate	+1
nonlethal	+0 (energy)
purify		+1
I'm going to have to pick at least 5 metamagic feats. Empower and heighten are definite 'yes's. Coop, quicken, admixture, sanctum, delay, innate, persistent, nonlethal, consecrate, and purify are probably 'no's. Anything that I shouldn't pick up? Obviously energy sub and sculpt won't be useful after a couple levels of archmage. Twin looks tempting, but is expensive.

-Gak Toid
 


Thanee said:
The formulations can mean anything...

"give up" could mean stop studying as well as forget whatever you knew about it.

"spells are not available" (from the prohibited school explanation) could mean, that you lose access to them, or that you cannot learn them anymore.

As I said, it's simply not ruled what happens with spells known.

Whatever it is. Common sense dictates, that you do not suddenly forget stuff you have learned. If it were some kind of ethical restriction (like druids using nonmetal armor), sure, but it's simply the fact, that you stop studying one school to focus on other fields that leads to the prohibited school.

First off, D&D is not a game based entirely upon common sense. I could go over countless rules that make absolutely no sense from a real life perspective. Almost the entire magic system is a good place to start for an example of that. Do you picture a real life Wizard (assuming such a thing was real) preparing spells? Heck, the idea of a specialist Wizard itself is one based more upon game mechanics than anything realistic. If a real-life Wizard were to deliberatley forsake the study of a school or schools to focus more intently on one, I don't think that it would look anything like the D&D specialist Wizard. He would probably just know alot more spells of his school.

Second, it is extremely disrespectful and insulting to just assume that your view is "common sense." No matter how much your opinion may make sense to you, there may be something you missed. And it might not occur to you that my view seems just as plausible to me. Unless you are insinuating that I either lack common sense or that I deliberatly set this sense aside to present and absurd point of view. Don't just go throwing around that what you say is "common sense" and what I say is not, unless of course you would like to start a rather unpleasant exchange of words that would probably get us both banned from the forums. ;)

Thanee said:
Where is that rule?

It's just common sense, that sorcerers work "just like wizards" in this case.
So, why apply common sense to one but not to the other?

That was my point, that the Sorcerer would have the same rules for banned schools as a specialist Wizard does, since that is what the Focused Studies description says. You were trying to be belligerent and say that since Sorcerers have no rules for specialization in the PHB that they are exempt from the Focused Studies drawback.

Tell me, Thanee. Where is that rule? I don't see anything in that prestige class that says that only Wizards suffer its drawback, and not Sorcerers.

Thanee said:
You can't say, that it makes sense, what you claim, or can you?

Ok. Deep breaths.

I'm trying very hard to not get belligerent and lash back at comments like this. :mad:

Of course I think that what I'm saying makes sense! Do you think I am just blabbing on and on for nothing? Actually, don't answer that. Let's not make this discussion any less civil.

But since what I am saying does not seem to make any sense to you, allow me to explain it in simpler terms. When an Incantatrix becomes an Incantatrix, she decides to further dedicate herself to the study of metamagic. This is very similar to the focus studies of a specialist Wizard, who gives up one area of study to dedicate himself more completely to another.

Now, obviously a specialist Wizard knows enough magical theory that, in reality, he could probably cast spells form his forbidden school if he really wanted to. At the very least he could study for awhile to gain that knowledge. Yet, in D&D, a specialist Wizard can't do this. He can never, ever learn those spells, no matter how hard he tried. Why? Game balance. This is one of those things where a little bit of realism gives way to the game.

And as far as losing the spells he already knows, it is similar. He would no doubt still remember those spells. He would still understand them. but in order to further his studies (or for whatever reason they care to explain), he has forsaken them. It's not as much that he can't use them, rather he won't use them. Perhaps, like the specilaist Wizard, there is some magical change in his very nature upon gaining the class that makes it so he can no longer use those spells. There can be many feasible explanations for how this works. Make up whatever one suits you most.

The point is, the minute you start applying your "common sense" to justify every little thing thats written in this game, it will start to fall apart. Most things in D&D have are metagame concepts and have no realistic explanation. You can't just go in selectively editing whatever you like simply because, to you, that is what makes sense. Of course, feel free to do to your games whatever you wish, but unless you would prefer to start posting under the house rule forum, you need to bemindful of offciial rules here.

If the designers intended to allow the Incatatrix to keep the spells he knew and to continue to be able to use those spells from scrolls and spell trigger items, don't you think they would have said that? So either they made a mistake, or this is how it was intended to be all along. Like the Specialist Wizard, it may be there for balance purposes and doesn't have to make total sense. And you said it yourself, the red Wizard is less powerful than the Incantatrix, which is perhaps why they recieve more leniency.

Thanee said:
For what it's worth... WotC customer service agrees with me. ;)

I would certainly prefer it to work the way that you have said, and I have stated this repeatedly throughout this debate, but the rules leave serious doubt as to whether or not that is the case. If they wanted it to work like the Red Wizard does, all they had to do was add a few words.

And I wouldn't get too excited about what Wizard's Customer Service says. They have been known to be totally wrong before, and often two emails to them get two totally different responses. :p
 

GakToid said:
Twin looks tempting, but is expensive.

Not so, once you have the Improved Metamagic ability. +3 is quite feasible.

Silent Spell can be good - depending on campaign - in many situations (silence, stealth, etc).

If you can scrap up the additional feat for Arcane Preparation, Quicken Spell is also very good, actually.

Maximize is nice, but with Empower not really necessary (too similar).

Enlarge could be useful.

Bye
Thanee
 

Well, my common sense works like this, yours might be different. :)

And I think D&D has a lot to do with common sense. Sure it's a rules-based game, but the rules should make sense in the pseudorealistic world. Magic? Magic doesn't exist in our world, so it could be anything. Sure. But other stuff is obviously meant to translate to real or pseudo-real situations.

But don't get offended (I don't think you are, tho) by that... it's surely not meant this way. :)


Still... you go - if looking from the other way around - by the letter of the rules in one case and not in the other.

The concept of "prohibited school" is not applicable to sorcerers. They do not "study" magic. Giving up studying a school has no meaning for them.

(Of course, I do not use the rules like this, but it would be what the RAW say.)

Comparing with the Red Wizard again, the enhanced specialization also actually seems to work only for wizards (it even says, that they focus further on their wizard school of specialization, something sorcerers cannot do, and in exchange have to choose another prohibited school)... actually Red Wizard should only be available to wizards (it says sorcerers are misfits but can become Red Wizards, tho)... but that's a different topic.

Now, obviously a specialist Wizard knows enough magical theory that, in reality, he could probably cast spells form his forbidden school if he really wanted to. At the very least he could study for awhile to gain that knowledge. Yet, in D&D, a specialist Wizard can't do this. He can never, ever learn those spells, no matter how hard he tried. Why? Game balance. This is one of those things where a little bit of realism gives way to the game.

There is the big difference, tho, when the specialization kicks in.

A specialist wizard always starts with a prohibited school. So his training could very well not include the knowledge. An Incantatrix - however - has the complete training and, in case of a sorcerer, already might know some of the spells. So again, what happens to those spells?

The Incantatrix simply stops using them? Why?

Nothing in the class description points to a reason, why they suddenly stop using those spells. It only says, they have to give up studying one school in order to concentrate on the others. Between the lines, I can clearly see a "...from that point on...". :)

Game Balance? If the Red Wizard doesn't need to be balanced that way, then the Incantatrix surely doesn't either.

I believe, that they simply forgot to address that issue, and hope it will be addressed in the errata to clear things up.

And I wouldn't get too excited about what Wizard's Customer Service says.

That's why I started with... "For what it's worth..." :p

Still it's at least somewhat official. :)

Bye
Thanee
 

Thanee said:
The concept of "prohibited school" is not applicable to sorcerers. They do not "study" magic. Giving up studying a school has no meaning for them.

...

There is the big difference, tho, when the specialization kicks in.

A specialist wizard always starts with a prohibited school. So his training could very well not include the knowledge.

But I think that Falling Icicle makes a very good point. The concept of totally closed schools of spells is just a game issue, and very difficult to support with common sense. It is one of the very few cases when a character is completely forbidden to learn something.

Consider that a specialist wizard could learn cleric spells (even from the forbidden school) by multiclassing, and same with any other spell from other casters' list. But you cannot multiclass into different specialist wizards to go around your school limitations.

I just think that how it is done now, specialization goes against the 3edition motto of "less restrictions". Gamewise it is fine as it is, and we accept it, but if there had been a different price to pay for specialization, I don't think that common sense would have made us protest that a specialized wizard should be totally banned from casting spells from two schools :)
 

Hey, I have no problem with the "prohibited to learn something" part.

I do have a problem with the "forget anything you already have learned" part.

And there is a precedence in the rules (the Red Wizard PrC), which shows how it has to work (IMHO).

Bye
Thanee
 
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