2 Weapon fighters.....

Darmanicus

I'm Ray...of Enfeeblement
So I've just purchased complete adventurer and now I'm stumped........

I've always thought about building a 2 weapon fighter to play at some point and with all the core books out at the moment it's giving me a damned headache.

The Tempest from CAd looks like a great 2WF PrC to aspire to but what feats, apart from the pre reqs, do you take to make a great 2WF at a reasonable, say 12th, level?

Off the top of my head, this is what's available/what I'd like:

2WF
I2WF
Weapon focus ?
Weapon Special ?
Dodge
Mobility
Spring Attack
Improved Buckler Defense
Elusive Target
Exotic Weapon Prof: Elven Thinblade, (for pure munchkinism and I DON'T wanna play no pansy elf. and yes I know it's ironic considering it's an elf weapon but shuddup!).
Improved Critical
Improved Toughness
Combat Expertise
Improved Disarm
Weapon Finesse, (almost forgot).
Improved Initiative
One of the weapon styles from CW, possibly
Oversized 2 Weapon Fighting

Now I know it would take me AGES to get all these and there are probably a few I missed But what would you folks do in this situation? What feats would you take as priority?

Improved crit could instead be replaced with the 'keen' enhancement for the weapons, (which in all honesty ideally would be twin elven thinblades, thus ruling out the fighting styles in CW also).

I was also thinking about multiclassing warrior/martial rougue, (UA). Would the feat progression be seperate ie. fighter feats at 1st,2nd,4th etc. for both classes thus getting in that extra vital feat?

Someone please help coz there's not enough ibuprofen in the world to calm this headache!!!!? :(
 

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If you want a nice Two Weapon Fighter, then my suggestion would have to be to take Fighter for 5 levels (or perhaps throw in 3 levels of Swashbuckler for the Weapon Finesse feat and other abilities). After that hit into Dervish for three levels up to the Spring Attack ability. After that you can head into the Tempest PrC until you're done there. After that, finish up with the Dervish.

Another option to throw into that mix is the Scout Class with its great movement bonuses. I might even recommend that for the Fighter classes cause its a great class.

This also takes care of the munchkin aspect since you take scimitar which will be considered Small with the Dervish's first level.
 

Consider taking a level of exotic weapon master from complete warrior for the dual light weapons ability. Weapon focus and specialisation are must haves, as each attack needs to be able to keep up with a greatsword fighters damage. Attack bonuses allow you to hit more often, thus dealing more damage overall.
A good build would be: fighter 12/tempest 5/rogue 3 (or rogue 2/exotic master 1)
this nets sneak attack, which is great for pumping up damage, full weapon specialisation/greater specialisation, and full tempest abilities. Don't neglect defense, consider taking some (or all) of the 2 weapon defense chain, or improved buckler defense(lowers one set of attack bonuses by one but allows use of a buckler, for cost of one feat). Oversized 2 weapon fighting is a must have for dual medium weapons, as it boosts your attack bonus by 2 points (remember, more attack bonus=more hits=more damage).
Improved critical depends on your DM, higher level characters tend to face more and more crit immune creatures.
Improved Init is good, as most of your AC will come from dexterity, negating flatfootedness as much as possible.
Disarm isn't much use, unless you have a high strength score (opponents can use dex or strength, you're limited to brute force), which is unlikely if you have weapon finesse and the 19 dex needed for the 3rd 2 weapon feat.
Improved toughness is a good feat, 1hp per level extra is a nice boost, consider it if you roll low for hp, otherwise leave it til later in your progression.
your priorities seem to be: the 3 two weapon feats, weapon focus/spec, gtr focus/spec, weapon finesse (if your dex is going to remain higher than strength, which is likely)
the tempest prereqs (which should be able to be picked up within your first 6 levels) and oversized 2 weapon fighting (if human, first feats should be exotic prof, weapon finesse, 2 weapon fightin, with oversized at 2nd level).
 

The Amazing Dingo said:
If you want a nice Two Weapon Fighter, then my suggestion would have to be to take Fighter for 5 levels (or perhaps throw in 3 levels of Swashbuckler for the Weapon Finesse feat and other abilities). After that hit into Dervish for three levels up to the Spring Attack ability. After that you can head into the Tempest PrC until you're done there. After that, finish up with the Dervish.

Another option to throw into that mix is the Scout Class with its great movement bonuses. I might even recommend that for the Fighter classes cause its a great class.

This also takes care of the munchkin aspect since you take scimitar which will be considered Small with the Dervish's first level.

Cheers mate.

I have seriously considered using a few levels of the scout class to bump up movement but also because of the skirmish damage which would be great once you've attained 5lvs of Tempest.

I'd forgotten about Dervish though; must check it out.
 

likuidice said:
Consider taking a level of exotic weapon master from complete warrior for the dual light weapons ability. Weapon focus and specialisation are must haves, as each attack needs to be able to keep up with a greatsword fighters damage. Attack bonuses allow you to hit more often, thus dealing more damage overall.
A good build would be: fighter 12/tempest 5/rogue 3 (or rogue 2/exotic master 1)
this nets sneak attack, which is great for pumping up damage, full weapon specialisation/greater specialisation, and full tempest abilities. Don't neglect defense, consider taking some (or all) of the 2 weapon defense chain, or improved buckler defense(lowers one set of attack bonuses by one but allows use of a buckler, for cost of one feat). Oversized 2 weapon fighting is a must have for dual medium weapons, as it boosts your attack bonus by 2 points (remember, more attack bonus=more hits=more damage).
Improved critical depends on your DM, higher level characters tend to face more and more crit immune creatures.
Improved Init is good, as most of your AC will come from dexterity, negating flatfootedness as much as possible.
Disarm isn't much use, unless you have a high strength score (opponents can use dex or strength, you're limited to brute force), which is unlikely if you have weapon finesse and the 19 dex needed for the 3rd 2 weapon feat.
Improved toughness is a good feat, 1hp per level extra is a nice boost, consider it if you roll low for hp, otherwise leave it til later in your progression.
your priorities seem to be: the 3 two weapon feats, weapon focus/spec, gtr focus/spec, weapon finesse (if your dex is going to remain higher than strength, which is likely)
the tempest prereqs (which should be able to be picked up within your first 6 levels) and oversized 2 weapon fighting (if human, first feats should be exotic prof, weapon finesse, 2 weapon fightin, with oversized at 2nd level).

I'll have to check out the exotic weapon master because I don't know what the dual light weapon ability actually does.

Doesn't oversized 2 weapon fighting just let you wield a weapon in your off hand and treat it as light, not give you an attack bonus?

I think that instead of the elven thinblades, it would be more prudent to say stick to rapiers maybe or possibly longswords, I don't know.....extra dam vs extra crit poss???

Thanks for your input and that's me until monday but please feel free to post some more.

The more the merrier.

D out.
 

Darmanicus said:
Cheers mate.

I have seriously considered using a few levels of the scout class to bump up movement but also because of the skirmish damage which would be great once you've attained 5lvs of Tempest.

I'd forgotten about Dervish though; must check it out.

Scout movement bonus doesn't stack with Dervish moment bonus (both enhancement), so it is probably better to go with one or the other.

As far as Oversized Offhand attack, dual love-child swords...
 

Darmanicus said:
I've always thought about building a 2 weapon fighter to play at some point and with all the core books out at the moment it's giving me a damned headache.

One minor correction, for whatever it's worth. There are only 3 "core books" in D&D: the PHB, DMG, and MM.
 

TheEvil said:
As far as Oversized Offhand attack, dual love-child swords...

Oversized Two-Weapon Fighting plus Monkey Grip. The -2 for Monkey Grip cancels out the bonus from Oversized Two-Weapon Fighting... but now your love-child swords are pleasantly plump, too.

It's ridiculous, but amusing.
 

Korimyr the Rat said:
Oversized Two-Weapon Fighting plus Monkey Grip. The -2 for Monkey Grip cancels out the bonus from Oversized Two-Weapon Fighting... but now your love-child swords are pleasantly plump, too.

It's ridiculous, but amusing.

Even more ridiculous: the above, but your race is goliath.

:D :p
 


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