20ft wide whirling dervish of death?

Summer-Knight925

First Post
So heres my idea

human fighter, first 3 feats
1st level: exotic weapon proficeny for the Kursu Gama (asian weapon in the DMG)
Human bonus: Two weapon fighting
Fighter bonus: Weapon focus Kursu Gama

the kursu gama is a light weapon with a 10ft reach, which means with one in each hand, i can make attacks against foes 10ft away, right?

I was just puting the idea out there and asking "Can this work?"
can I use a reach weapon in each hand and still get the two weapon fighting attacls??
 

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You know that you're reach is still only 10 feet, right?

You can TWF with the kusari gama and make multiple attacks at opponents 10 feet away from you. That being said, it's probably not a good idea as all your attacks take the -2 TWF penalty, your primary hand only adds strength modifier to damage, your off hand adds half that, and you have no way of increasing damage like a THW fighter with Power Attack.

It's not quite a 20 ft wide whirling dervish of death.
 
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if I am the center of the circle, 10ft in one direction, 10ft in the other
20ft

30 if you use the 5 ft reach rule with it, but id go with 20


and the idea is not to go into combat, the fighter would eventually take weapon finese and other feats so that I can move quickly, eventually taking whirl-wind attack, that way i can really become a lawn mower
 

if I am the center of the circle, 10ft in one direction, 10ft in the other
20ft

30 if you use the 5 ft reach rule with it, but id go with 20
Huh, you're right. I must have misremembered the reach rule. Apologies.


and the idea is not to go into combat, the fighter would eventually take weapon finese and other feats so that I can move quickly, eventually taking whirl-wind attack, that way i can really become a lawn mower
Would you kindly make a build? I'd be interested in seeing how it functions, specifically how it manages to deal enough damage. Level 10 would be nice, but feel free to go for whatever level you want. I think level 8 is when you can pull it off earliest.

Feats:
1st level: EWP Kusari Gama
Human bonus: TWF
1st level fighter bonus: Weapon Focus Kusari Gama
2nd level fighter bonus: Weapon Finesse
3rd level:Combat Expertise
4th level fighter bonus: Dodge
6th level: Mobility
6th level fighter bonus: Spring Attack
8th level fighter bonus: Whirlwind Attack
9th level: Weapon Specialization
10th level Fighter Bonus: Greater Weapon Specialization

Let's see... assuming 32 point buy, stats can be STR: 16 DEX: 18 CON: 14 INT: 14 WIS: 8 CHA: 8, assuming Dex was pumped. Gear can assume to add a +4 to Str, Dex, and Con.

So, three attacks per round when TWFing, at +19/+19/+14, dealing 1d6+10/1d6+7/1d6+10 damage, assuming +3 weapons.

Assuming you use Celestial Chainmail, your AC will be 24, and you will have 99.5 We've already exceeded the WBL by 49,000 - (3*16,000 (stat boosters) + 22,400 (Celestial Chainmail) + 2*21,325 (+3 Adamantine Kusari Gama) = -64050 gp, but let's keep going.

Compare this to something CR appropriate. Go ahead, I'll wait. Tell me what your battlefield efficacy is.

Now, that's not completely fair, as your plan is to beat up hordes of weak mooks... but if that's the case, a fighter with Power Attack, Cleave, and a Spiked Chain does it far better while still being able to deal with big bad monsters.
 
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the idea was to be a second rank fighter who used grace and agility to not get hit, moving like a gurilla fighter to stirke and flee from the enemy while the tank does what it does

its like the 5th party character, the extra fighter
 
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the str for damage
How much damage by your calculations? I ran some in my edited post above, and it didn't look good.
the charisma for bluff...a skill much overlooked, and (if able too, improved fient is a good feat to use) when used correctly turns the attacker's AC into "Can you break it!"
You realize you give up your numerous attacks if you choose to do this, right? Also, bluff being a cross class skill for the fighter makes getting high bluff difficult.

HP shouldnt be much of a worry, you need to keep foes at a distance, skills arent much of a worry either, dump them into bluff
Enemies are 10 feet away from you. This is within the reach of many Large or bigger creatures. If you Whirlwind or full attack, they will smack you right back. If you spend your time running back and forth slapping the enemy once, you will deal piddling damage and be ineffective. Then the enemy will shoot you with ranged attacks or ready actions to attack you when you spring in.
 

well....my DM is nice enough to let me use a generic class (if you have unearthed arcana, enter here)
which lets me choose my skills

but the idea is there, isnt that what matters?
 

If your idea is to be a whirling dervish of death, and you only end up halfway there (whirling dervish yes, of death no) what would you like to do? Console yourself that the character's fluff is great, or forge a PC whose crunch matches, supports, and enables his backstory?
 

Goliath Ftr6/ BarbX
Fighter ACF- Dungeon Crasher @ 2 & 6
Barb ACF- Mountain Rage @ 1
Feats-EWP:Spiked Chain, Power Attack, Knockback, Imp Bullrush, ShockTrooper, Combat Ref, +2 more

When you rage, you become actually Large, your reach becomes 20' w the large Spiked Chain (50' edge to edge counting your space). When you hit something, they get bullrushed, if they hit a wall or solid object, they take 8d6+3xStr bonus damage, that's 10d6+4.5xStr/hit if you pin a target up against a wall. Shocktrooper lets you knock them into other enemies, or on a diagonal line.

I've played this before, it's f'n brutal.
 

Add Leap Attack to the list.

Also, might want to put a Barbarian level first for the skill points. Just saying.
 

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