Hohige
Explorer
Wizard Stone Chicken is funnier.That was certainly the story the bards were singing



Wizard Stone Chicken is funnier.That was certainly the story the bards were singing
It's also not what happened, which I suppose does make it funnier that you keep insisting on it.Wizard Stone Chicken is funnier.![]()
Bring a rules-compliant build with whatever spells you want pre-prepped, (so a neutral party can check your work) and when you get the OK, stalk a foe.All I saw was the bastion turning the wizard into a Stone Chicken.
And learn how the Initiative and other combat rules work.Bring a rules-compliant build with whatever spells you want pre-prepped, (so a neutral party can check your work) and when you get the OK, stalk a foe.
And learn how the Initiative and other combat rules work.
Huh. So, I look at the rules, and I see this:Well, we will see your DM laugh at you for taking initiative against something you cannot see, feel or detect any hostile action.
Worse still, you see nothing, feel nothing and cannot detect anything and simply teleport in fear.
You will still lose XP for explicit metagame. AHahha![]()
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So, the first step is "Determine Surprise." Diviner with Foresight up can't be surprised. The Bastion, waiting in ambush, isn't surprised, either.COMBAT STEP-BY-STEP
1. Determine surprise. The DM determines whether anyone involved in the combat encounter is surprised.
2. Establish positions. The DM decides where all the characters and monsters are located. Given the adventurers' marching order or their stated positions in the room or other location, the DM figures out where the adversaries are — how far away and in what direction.
3. Roll initiative. Everyone involved in the combat encounter rolls initiative, determining the order of combatants' turns.
4. Take turns. Each participant in the battle takes a turn in initiative order.
5. Begin the next round. When everyone involved in the combat has had a turn, the round ends. Repeat step 4 until the fighting stops.
Huh. So, I look at the rules, and I see this:
So, the first step is "Determine Surprise." Diviner with Foresight up can't be surprised. The Bastion, waiting in ambush, isn't surprised, either.
The second step is "Establish positions." As has been pointed out, D&D isn't exactly built for player-v-player, but the way to do it would, I guess, be for the wizard's player determine where the wizard was, and for you to determine where the Bastion was (which you'd probably have to reveal to the DM--the DM needs to know, so they can referee the combat--but which it seems perfectly reasonable not to reveal to the wizard's player.
The third step is "Roll initaitive." This is exactly what it says on the tin: "Everyone involved in the combat encounter rolls initiative, determining the order of combatants' turns.
Then, combat proceeds in initiative order.
What you seem to be saying is that you cannot reliably win, using the rules in the book. That about right?
So, you're not targeting the diviner with any effects?"Everyone involved in the combat encounter rolls initiative, determining the order of combatants' turns.
This here your biggest mistake
. Your Wizard is not involved in combat.
He cannot see, feel or detect any hostile action. For you, no combat is going on.
That is clear as water.
Not detectable for you. If you see any hostile action, now you are involved in combat.So, you're not targeting the diviner with any effects?
Between the Alert feat and the Foresight spell, the diviner cannot be surprised. Doesn't need to see the Bastion for the Bastion to fail to surprise him.Not detectable for you. If you see any hostile action, now you are involved in combat.