Zio_the_dark
The dark one :)
Probably because he's having too much beer while talking people in barsthen resume hiding in the closet.
Probably because he's having too much beer while talking people in barsthen resume hiding in the closet.
Probably because he's having too much beer while talking people in bars![]()
So question about Stealth, if he is onstage giving a speech, even telepathically, how stealthy can he realistically be?
Ah screw it, the assassin probably cannot one shot the sorcerer, because "Plot", however he can one shot the MMD, call it a warning to make sure you pay your protection money, or else.
I know, I just want to make his life even more miserable and pathetic than it already is, let him know there are other opponents out there just as dangerous as wizards.A Diviner (foretelling roll of 1, 1, 20) with magic jar one shots him.
Just scry and then gate in in one of his infinite minions, dominate it (saving throw result = 1) to take you to his closet carrying the jar (concealed on its body somewhere) and then when you're 100' away, bam, magic jar him with a saving throw result of 1.
Kill yourself, and return to the jar or your own body (with a save result of 20).
I know, I just want to make his life even more miserable and pathetic than it already is, let him know there are other opponents out there just as dangerous as wizards.
By means of this spell, a willing creature or an object can be hidden away, safe from detection for the Duration. When you cast the spell and touch the target, it becomes Invisible and can't be targeted by Divination Spells or perceived through Scrying sensors created by the Divination of Spells.
-----You can attempt to possess any Humanoid within 100 feet of you that you can see. The target must make a Charisma saving throw. On a failure, your soul moves into the target's body, and the target's soul becomes trapped in the container... the possessed creature's soul can perceive from the container using its own Senses, but it can't move or take Actions at all.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.