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D&D 5E 20th level Sorcerer vs the world

It's actually not, outside of any "DM, pwease" cheat (I feel a contingency triggering again...).

Xanathar, which like all D&D books postulates a reasonable reader, states that: "Whenever you end a 24-hour period without finishing a long rest, you must succeed on a DC 10 Constitution saving throw or suffer one level of exhaustion." If one doesn't go to bed, because he has cast a spell to succeed on his saving throw, the next hour he'd also end a 24-hour period without finishing a long rest and need to remake the check, by RAW.
Sure..by RAW maybe, but what about RAI (Rules as ignored).

Edit: I suppose if any class is going to try an pull these kinds of shenanigans that require precise knowledge of timing, it should be the clockwork soul.
 
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This is cute. "I've got a 1 minute duration ability that lets me avoid exhaustion from not resting for 8 hours".. Seems legit..🙄
Nice, Trance of Order costs him 5 Sorcery Points each time he uses it after the first, between Long Rests aaannnnddd apparently he does not do Long Rests, so it always costs him 5 Sorcery Points.
 

Has the sorcerer detailed yet any of the ways they expect to find the wizards they are looking for?

So far I guess he's just standing in front door of Candlekeep, murdering random people hoping to kill a wizard among them, blissfully ignorant of the existence of Foggy Bottom.
 
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I would not think the wizards would be particularly afraid of him, I mean he goes out for a day, searches for a wizard who may or may not want to be found, then at the end of the day or at the end of a fight if he actually manages to find one, he has to go back to his moms basement and rest for 2 days. The wizards probably live a better quality life than he does, that is for sure. To make it even more embarrassing is, all the wizards have to do to a avoid the fight is not do anything.

Afred: Well the sorcerer is back in town.
Fosh: Shall we go have a cup of coffee at the Inn.
Afred: Sure, lets sit on the patio, it is so amusing to watch him sneak from lamp post to lamp post.
Fosh: Have you figured out how he manages to not find any wizards in Foggy Bottom?
Afred: I have no idea.
 

Or he's using persuasion checks to turn them into wizards?
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As a training, how would you defeat the Contingent "Dimension Door 500 ft up in the air as soon as I am victim of an hostile action" [a build any Wizard can do with only 2 prepared spells: Feather Fall and Planeshift], or a build with Contingent Greater invisibility upon the same trigger (also, with only Planeshift as their other prepared spells]. If the wizard can act, he planeshifts away and the advantage of choosing your turf is lost. If you want specifics, consider no feats, INT 20 and Chronurgy. That's a very short prepared spell list (3 spells instead of 25) and a suboptimal build so if your build claims to have some semblance of chance against an optimized WIzard (who would be with a Simulacrum and so on...) he should be able to defeat this sub-par wizards easily.

And a third subpar build: Contingent Sending, message "Get out, an assassin may be after your!" to self, triggered by an assassin being within 1,000 ft. This subpar cowarly wizard only has ONE spell prepared this day: planeshift. And prestidigitation as a cantrip to deal with soiled pants. The Cheating One should have no problem defeating these three if he wants to have a shot at "the world".
 

And a third subpar build: Contingent Sending, message "Get out, an assassin may be after your!" to self, triggered by an assassin being within 1,000 ft. This subpar cowarly wizard only has ONE spell prepared this day: planeshift. And prestidigitation as a cantrip to deal with soiled pants. The Cheating One should have no problem defeating these three if he wants to have a shot at "the world".

At this point in the Thread, we have Wizards cowardly running away from just 1 Sorcerer. A sad end for the Mighty Wizards.
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Meanwhile the Sorcerer is free to manipulate the world and hunt the Wizards across the multiverse.
The Hunt Begins.
 

Actually no. The point is not to flee but to deprive attackers of the advantage of surprise. There is absolutely no reason to stick around when in tactical disadvantage. None of the contingencies were mentioning the sorcerer (of which they haven't heard about so far), they are just realistic contingencies wizards intending on surviving could take. A mere sorcerer won't be able to change its spell loadout for the task at hand because he is stuck with instinctive magic, lacking the breadth of power of the wizards, but when you can actually change what you'll be casting from day to day, you specialize and you don't get stupidly caught flat-footed. A minimum of the spell allotment should be devoted to escaping (to be able to function appropriately for the task at hand) because that's enough to plan correctly for the next day. So, have you been able to catch the four bumbling, underoptimized wizards above, using the build you claimed and with of course adhering to the D&D rules? Or did they escape?

At this point in the Thread, we have Wizards cowardly running away from just 1 Sorcerer. A sad end for the Mighty Wizards.

Said the eldest Curiatius brother.
 
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