Spell said:
first off, as i pointed out some post before, 3e needs to be much more balanced than previous edition, at least for allowing such liberal multiclassing AND to have all the classes progressing on the same XP table.
No, it doesn't. Not any more than 2e needed to be "balanced". Because if you were happy about having the rules work in an unbalanced way in 2e, then complaining that changing 3e affects its balance is quite simply being dishonest.
Hence, if i was perfectly ok with the 2e not telling IN THE CORE MANUALS: "hey people: this is how a good campaign should be! this is what your PCs should expect at each and every level! this is what a balanced encounter is like!", i might have more than a minimal concern with a game system that makes those assumptions crystal clear, because, you know, new players might not get that the DM is meant to have fun, too; that the DM is on their side, so to speak; that the DM doesn't have fun by killing their character and being unfair and "not following the rules" to abuse PCs.
Its a good thing that the 3e rules don't say any of those things either. If you are going to argue about the 3e rules, you might want to stick to those things the rules actually say. Actually reading them would seem to be a good place for you to start.
since i had to move to another country for work and study reasons, i had to find new players. hence, i actually had much more than minimal concern is preparing adventures (which, by the way, was more time consuming for me than it used to be... for no other reasons that i couldn't run 2e modules that i had run so many times that i didn't even need to read them through to remember what was in "room 25", or what has you), for players that i had never played with before, and might have had more than a minimal concern with a DM whose assumptions about what an enjoyable D&D game is are so different from what is "in the rules".
And? What you have described is not a problem with the rules. What you have described is a problem with
you and
your players. The fact that you were really familiar with 2e is not a failing of the rules of 3e. The fact that your players preferred a different kind of game from the one you wanted to run is not a failing of 3e. Did you try to tell them up front what kind of game you wanted to run? I'm guessing that the answer is no, and that you just assumed they would be okay with whatever you pulled out of your hat.
Second off, it does. just read my post about published adventures.
did you actually read what i said before, or are you just replying to a simple post, without putting it into perspective with what was said before?
Your incoherent post about published adventures? You mean the one where you say "you can lurch about and stumble into the answer after a while"? That's nonsensical at best. Far better to simply tell you what they assumed when they wrote the adventure.
No, it isn't.
maybe that's the point.
i am talking about how the rule heavy/ completely integrated/ combat oriented/ "these are the right assumptions" 3e effectively made me stop role playing. for this reason alone, to me, no matter how much more sense the new system made to newbies and old players alike, it is inferior to the 2e. then, i also added more reasons why 3e is inferior to me, which basically boils down to: it's not a system that makes me run my games as i want or in a way that i find enjoyable.
The system "makes" you run games a certain way? That's ludicrous on its face unless you are too weak-willed to do anything other than what a book tells you to.
3e is
less combat oriented than 2e in its rules - because it actually has functional rules systems for things
other than combat. 2e really didn't (no, I don't consider the poorly put together NWP system to be worth considering).
3e never says "these are the right assumptions" - it says "these are the assumptions we used". If you use different assumptions, you know that you need to account for it, if you want to mainitain the same sort of balance they came to. But if you are used to 2e where there was no balance, why do you care? Complaining that changing things affects 3e's balance while at the same time extolling the virtues of 2e is engaing in rank intellectual dishonesty.
how much more clear do i have to make it? if you want to dispute such a point, please, don't go into how much easier it is to understand what will happen in the system if you touch rule X. it's disputable (as i and other people have done in this thread) and it's really not the point even if it was true: even if i could anticipate perfectly what the effects of changing a subsystem would be, it doesn't make any more simple to balance the system back once i changed it.
It isn't disputable, really. The people who say it is are either not paying attention or are delaing in received wisdom without checking the facts for themselves. When the system is transparent, it is easier to make changes and be able to anticipate the effects those changes will have. You may not
like those effects, but that doesn't mean you can't anticipate them. I find it amusing the number of people who say "you can't predict the effects of changes! If you change X, it means that Y, Z, and Q are all affected!". What have they done if not predict the effects of a change? No, the people who say that "it is disputable" are engaging in logical inconsistency.
And it
is simple to balance the system back if you don't like the effects - just change the rule back.