Celebrim said:
What I do miss is first edition style weapon vs. armor bonus factors (and they'd be easier to calculate than even in third edition).
I was bored one day and converted a lot of the 1e tables into a more simple form that would probably work well in 3e--or any other version for that matter.
Instead of keeping the modifiers for each armour type from 2-10, I consolidated them into 4 categories--None, Light, Medium, and Heavy--and averaged the modifiers.
This eventually morphed into the current system I'm using in my Basic D&D campaign, where the damage die for a weapon is dependant upon the armour it is facing--sort of a compromise between the traditional D&D view of armour, and a bit of DR.
Example:
Weapon / None / Lt / Med / Hvy
Sword / d8 / d8 / d6 / d4 (fast)
Axe / d8 / d8 / d8 / d4 (average)
Mace / d6 / d6 / d6 / d6 (slow)
For
individual initiative, I've moved away from modifiers, and instead roll a different die depending upon the action or weapon used--high roll acts first.
Example:
Sword: d10
Axe: d8
Mace: d6
Spell: d6
Charge: d4 to d10, depending upon base move
Longbow: d6
Shortbow: d8
Crossbow: d10
Oh, I suppose I should mention that Daggers use the same initiative die as Swords, with the relative advantages of reach and speed cancelling each other out--though the sword-wielder will always strike first when closing.