Burning hands is a 15ft cone instead of a 10ft semicircle.
Hm. Ok...
Shocking Grasp does 1d6 per caster level (max 5d6) electric damage (touch attack)
Pretty neat.
Lightning bolt is now a line attack with a fixed range of 120ft rather than the option of Medium range and 5ft wide or half that range and 10ft wide. It is no longer as good at clearing our wide corridors, and this change seems to have been to fit in with the battlegrid description of spell effects.
Line? Was there a burning need to create a new type? The old version didn't 'fit the mold' but there was nothing wrong with that.
Shillelagh - happily specifies that it affects both ends of the quarterstaff at once (yes!) but it ups the damage by two size categories (thus a medium qstaff does 2d6(!)). Presumably a change to give different benefits to Small and Medium druids?
Not really an issue for me.
Globe of Invulnerability *doesn't* negate previously cast spells, so the wizard could buff himself up with his 1st-3rd level buffs and *then* sit inside a globe (although it does eliminate it's usefulness as a counter to being silenced
*blinks* Huh? Wouldn't it just be simpler to say that spells can't pass through the globe? I mean, that is almost what we have here, but before you could fling spells through it, just not into it. It's always been a strange, rarely used spell, IME.
Endure Elements only protects from adverse cold and hot weather, not against damaging energy at all.
Then what good is it? That's a 'combat oriented' response, agreed, but dressing warmly/cooly seems to have the same effect (or creative use of ray of frost or burning hands).
Sleep is a full round casting time and a max of 4HD who all get a saving throw - that used to be a real killer spell and now its almost completely useless!
One of those 'why did they do that' changes. It's not like it was easy affecting a 4HD creature to begin with in 3.0.
Cone spells (like Cone of Cold) all seem to have a fixed range
Another 'why did they change that' issue.
The Enlarge spell metamagic has been redefined to only increase the range of spells without a fixed range (i.e. if they are close, medium or long it works, if it is a cone or line it doesn't work). Wonder why they wanted to stop people getting longer lightning bolts and cone effects? I think that is a change I'll be ignoring (I wonder how long my list of ignored changes will be?). Oh, I know, it is so we might take the *Widen* feat instead to increase the area of Cones. At +3 caster levels
I think I've seen one poster, ever, who thought the +3 adjustment was fair for Widen. I even had a character play the PrC that ups the ability to +100% area and he rarely used it (couldn't even Widen a fireball during the time we played). Especially with the ruling that the same metamagic feats don't stack, give all the 'doubling' feats the same treatment: +1 spell level.
As for Enlarge, it was rarely taken before, IME. Good for fireing off large cones, but this always ran the risk of blasting your own party as well.
The more I read of 3.5, the more I'm tempted to cancel my order. Monte especially pointed out several things I had not heard before that made me think: 'Why? It wasn't an issue so why was it changed?'