D&D 3E/3.5 [3.5] Good 8th Level Wizard Spells?

If your character also has the telekinesis spell you might consider Prismatic Wall. Telekinesis can throw a person who weighs no more than 25lbs/caster-level (375 lbs for you) if they fail a will save. Fighter and rogue types have low will saves... Consider what a wall would do to someone who's tossed through it...

-Eraslin
 

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nameless said:
Also, Sunburst is pretty good. It has an enormous area (80 foot radius burst), does non-elemental damage to get around pesky resistances, and causes permanent blindness to anyone who fails their save. Plus it'll do huge damage to undead and a lot of the weird underdark hazards. 6d6 damage isn't great against most things, but it's something, and resistances won't apply.

Yes, Sunburst is definitely on the short list. Good idea.


reiella said:
I found that out rather humorously when I accidentally blinded all my allies in a game.

That's not really a problem. My wizard's first Archmage ability is Mastery of Shaping. He can lob AoE spells with impunity. :D


James McMurray said:
My vote would be for Polymorph any object. Against spellcasters and rogues it is just more devestating than Horrid Wilting (albeit with only one target). For buffing others, it can't be beat. For self buffing, it can't be beat until Shapechange is gained. And it can be useful for getting past things when there isn't a rogue handy.

For Polymorph Any Object, the buffing aspect is interesting. I assume you are talking about permanently transforming someone into something else that has a better Str/Dex/Con/Int. Of course, for the wizard this is more or less useless, as Int is not a strong point in many creatures. In any case, the DM takes a dim view of anything to do with polymorphing, and he would surely make my life difficult if I attempted to permanently polymorph the party. :D


drnuncheon said:
Sadly you need a feat for the one I'd suggest - meteorite from When the Sky Falls

Who publishes this book?


Eraslin said:
If your character also has the telekinesis spell you might consider Prismatic Wall. Telekinesis can throw a person who weighs no more than 25lbs/caster-level (375 lbs for you) if they fail a will save. Fighter and rogue types have low will saves... Consider what a wall would do to someone who's tossed through it...

Interesting combo! Although you can only do this once, can you not? That would be expensive in spell slots...

Andargor
 
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andargor said:
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If your character also has the telekinesis spell you might consider Prismatic Wall. Telekinesis can throw a person who weighs no more than 25lbs/caster-level (375 lbs for you) if they fail a will save. Fighter and rogue types have low will saves... Consider what a wall would do to someone who's tossed through it...
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Interesting combo! Although you can only do this once, can you not? That would be expensive in spell slots...

It would be expensive in spell slots, no question. One telekinesis spell per enemy that goes through the wall. I don't have my book with me at the moment, but you may be able to toss more than one person at a time provided that their combined weight is less than 25lbs/lvl and that they're within 30' of each other.

The prismatic wall is also very useful for either cutting off pursuit, or wrecking the day of a charging enemy. Depending on your DM (most would probably allow a reflex save, or something, to avoid this) you can ready an action to pop up the wall in the path of a charging enemy... In the game I'm in, our DM likes to toss straffing dragons at us. I recently aquired wall of force, and intend to use that to give those dragons a brused nose with that readied action. But, when I hit L8 spells that readied action will be to pop a prismatic wall in the dragons flight path in such a way as to make it hard/impossible to avoid.

-Eraslin
 

From Relics and Rituals II, Leech Field and Shadow Storm seem positively excellent (although they're both Necromantic). You might also want to consider letting one of your spells be Protection From Spells, assuming you have enough other slots for offensive spells.
 

Protection from Spells is nice, but it doesn't stack with items of resistance, costs 500gp per target, and requires 1000gp focus per target. Its way too expensive for only granting +3 or 4 to saves for a lot of characters.
 

If you like the Prismatic Wall idea, maybe you could use Bigby's Forceful Hand instead of TK. It's reusable, and there's no save, just a pretty rough strength check. Plus, squishing an enemy into the wall, and then having the hand go squish someone else is just too funny....
 

Don't dismiss Horrid Wilting. It got nerfed a bit in 3.5, but its main strength is that works on just about anything living. 20 or 30 point energy resistances aren't worth crap against Horrid Wilting.

Otto's Dance leaves the victim completely vulnerable, unlike Maze (also, creatures that are dancing cannot do anything requiring concentration, which includes spell-like powers and psionics).

Prismatic wall is certainly the gift that keeps on giving, though.
 

Eraslin said:
I recently aquired wall of force, and intend to use that to give those dragons a brused nose with that readied action. But, when I hit L8 spells that readied action will be to pop a prismatic wall in the dragons flight path in such a way as to make it hard/impossible to avoid.

-Eraslin

Dragons have massive saves, so the only probable effect would be 1d6 Con loss (Green, with save). Also, something funny about Prismatic Wall: spells already in effect ignore SR, but the description says "see text" and the only thing they say is "spell resistance might render some colors ineffective (see above)". There is nothing "above" about SR. :)

EDIT: Ah, I see it now: "Spell resistance is effective against a prismatic wall, but the caster level check must be repeated for each color present."

EDIT 2: There also would be 10-40 points of damage on the dragon depending on its energy resistances.


Sollir Furryfoot said:
From Relics and Rituals II, Leech Field and Shadow Storm seem positively excellent (although they're both Necromantic). You might also want to consider letting one of your spells be Protection From Spells, assuming you have enough other slots for offensive spells.

No kidding, Leech Field seems to be the one truly useful combat healing spell, even with its limited AoE.


nameless said:
If you like the Prismatic Wall idea, maybe you could use Bigby's Forceful Hand instead of TK. It's reusable, and there's no save, just a pretty rough strength check. Plus, squishing an enemy into the wall, and then having the hand go squish someone else is just too funny....

Heheh, good idea. Stolen! :D


Epametheus said:
Don't dismiss Horrid Wilting. It got nerfed a bit in 3.5, but its main strength is that works on just about anything living. 20 or 30 point energy resistances aren't worth crap against Horrid Wilting.

Otto's Dance leaves the victim completely vulnerable, unlike Maze (also, creatures that are dancing cannot do anything requiring concentration, which includes spell-like powers and psionics).

Prismatic wall is certainly the gift that keeps on giving, though.

Good points... For Maze, I would see it as taking out the biggest baddie in the opposing group. Kill the mooks, and gang up on it when it comes back...

Andargor
 
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Yeah, that's what Maze does (a good target is an opposing supporter (like a cleric) as well). Or give you time to retreat, if something goes horribly wrong.

Protection from Spells? I prefer Superior Resistance. Only 5th level and grants a flat +6 resistance bonus to all spells.

Bye
Thanee
 

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