Seule
Explorer
I've gotten hold of the new PH, and I noted one change that I haven't seen discussion of on these boards: high level damaging spells have been toned down a little. Specifically, Horrid Wilting is now 1d6/level, max 20d6 (a big downgrade, much needed), and Delayed Blast Fireball is also down to d6s. The prime reason to use the DBF now is that it is one of the few spells you can use to attack from a Time Stop because of the delay.
Meteor Swarm is changed somewhat, with a minimum 40 foot spread, instead of the no spread for the 3.0 targeted version. However, if you can pull off 4 ranged touch attacks, your target will be taking 32d6 damage with no saves, and that's worthy of a 9th level spell. I like the change, it makes sense.
Polar ray is a good addition, but not really worth it until you reach epic levels, and can take advantage of the 25d6 cap.
Basically, Delayed Blast Fireball got too much of a nerf, in my opinion. It's 4 levels higher than Fireball, and when you first get it does 3d6 more damage. That's pretty weak. When it was d8s you at least had a reason to cast it before 17th level, where it combos with Time Stop, and is starting to really take advantage of the higher damage cap.
With Haste being fixed, I'm surprised that they also downgraded some of my staple spells (with my 21st level blast mage). Plus, I now have a whole lot of extra d8s that have no use.
Does anyone have comment? I haven't actually played with the revised spells, I'm wondering if anyone else had found them overpowered.
--Seule
Meteor Swarm is changed somewhat, with a minimum 40 foot spread, instead of the no spread for the 3.0 targeted version. However, if you can pull off 4 ranged touch attacks, your target will be taking 32d6 damage with no saves, and that's worthy of a 9th level spell. I like the change, it makes sense.
Polar ray is a good addition, but not really worth it until you reach epic levels, and can take advantage of the 25d6 cap.
Basically, Delayed Blast Fireball got too much of a nerf, in my opinion. It's 4 levels higher than Fireball, and when you first get it does 3d6 more damage. That's pretty weak. When it was d8s you at least had a reason to cast it before 17th level, where it combos with Time Stop, and is starting to really take advantage of the higher damage cap.
With Haste being fixed, I'm surprised that they also downgraded some of my staple spells (with my 21st level blast mage). Plus, I now have a whole lot of extra d8s that have no use.

Does anyone have comment? I haven't actually played with the revised spells, I'm wondering if anyone else had found them overpowered.
--Seule