PeterMikelsons
First Post
reveal said:
I just got the 3.5 PHB delivered to me at the office and notice the "Monster Initiative" section is actually there. So it's simply missing from the SRD.
I checked and there's no Monster Initiative in the 3E SRD (SRD Classic?) either. You had me worried there that I missed something. Anyway, here are the revision notes going into the 3.5 compatible Combat-Q version, based on all the 3.5 Initiative changes I could find:
(#1) Use initiative modifiers to break initiative check result ties. (And make new checks for tied modifiers.)
(#2) Add note to help screen that Refocus action is not in v.3.5, but keep the action for Dungeon Masters who want it as a house rule.
(#3) Allow Delay to set initiative to any later count, instead of to -10 or higher. Selecting "None" on Delay screen leaves initiative count the same; this lets you Delay into the next round without Refocusing.
(#4) Replace Partial Actions with Move or Standard Actions. (You used to get "Partial" actions on Surprise rounds and after Readying.)