[3.5 KOTB] Keep on the Borderlands Characters (Including NPCs!)

Insight

Adventurer
OK. I have broken down and created a Rogues' Gallery thread for my Story Hour. If you haven't read it, what the heck are you doing here? Go back and read it!

I think I'm going to have the players post their own characters. Seems to be the easiest way (eg. less impact on me), so that's how we'll try to do it. Plus, I happen to know that some of them have free time on their hands :lol:

Once the PCs are posted, I'll post some of the important NPCs.

Enjoy!
 

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Tamos of Stirrick

Tamos
Human Monk 3
Exp: 5799
Lawful Neutral


Ability Scores
Str 14 (+2)
Dex 16 (+3)
Con 12 (+1)
Int 13 (+1)
Wis 14 (+2)
Chr 11 (+1)

Attack/Defense
BAB: +2
Grapple: +8
Unarmed Strike: +4, Dmg 1d6+2, Crit 20/x2
Light Crossbow: +5, Dmg 1d8+2, Crit 19-20/x2

Armor Class
Base: 16 [can add +1 dodge bonus and/or +4 mobility bonus]
Flat Footed: 13
Touch: 16

Hit Points: 24

Saves:
Fort: +4
Reflex: +6
Will: +5

Skills
Balance (2) +7*, Bluff (2) +2, Climb (2) +4*, Concentration (2) +3, Diplomacy (2) +2, Gather Information (1) +1, Hide (4) +7*, Jump (2) +6*, Move Silently (4) +7*, Search (2) +3, Sense Motive (1) +3, Spot (2) +4, Survival (2) +3, Tumble (6) +9
* includes Armor Check penalty

Feats
Improved Unarmed Strike
Improved Grapple
Dodge
Mobility
Combat Reflexes
Combat Expertise

Racial/Class Abilities
Flurry of Blows (Ex): When unarmored, a monk may strike with a flurry of blows at the expense of accuracy. When doing so, she may make one extra attack in a round at her highest base attack bonus, but this attack takes a –2 penalty, as does each other attack made that round.
Evasion (Ex): At 2nd level or higher if a monk makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if a monk is wearing light armor or no armor. A helpless monk does not gain the benefit of evasion.
Fast Movement (Ex): At 3rd level, a monk gains an enhancement bonus to her speed, as shown on Table: The Monk. A monk in armor or carrying a medium or heavy load loses this extra speed.
Still Mind (Ex): A monk of 3rd level or higher gains a +2 bonus on saving throws against spells and effects from the school of enchantment.

Major Equipment
The Guardian, ring of protection +1
 
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