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D&D 3E/3.5 3.5 monk...lawful = disciplined?

Actually, the original D&D monk was written to fill a specific role within the Greyhawk campaign setting, where they were typically senior members within the social order of the Scarlet Brotherhood. It had as much to do with real-life monks (of any variety) as the D&D cleric did with any historical cleric (D&D clerics were originally written to be an anti-vampire class, not for any supposed resemblance to a RL cleric).
 

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Really, restricting Monk to lawful characters makes no sense at all. The Wu Dan monks were pretty lawful, but the Shao Lin have more of a NG rep, and Zen tends to gravitate toward Chaos (IMO).
Zen does not emphasize Chaos as DnD describes it.
 

Actually, the original D&D monk was written to fill a specific role within the Greyhawk campaign setting, where they were typically senior members within the social order of the Scarlet Brotherhood. It had as much to do with real-life monks (of any variety) as the D&D cleric did with any historical cleric (D&D clerics were originally written to be an anti-vampire class, not for any supposed resemblance to a RL cleric).

According to my books here, the monk first appeared in Blackmoor, not in Greyhawk.

In any case, you're right about the origin of the cleric, and I suspect a similar story for the monk. It's also worth noting that monks at that time were mostly Lawful, but could be Neutral or Chaotic.
 

Never try to use real life as an absolute basis for how D&D frames things
Granted, there are too many grey areas in real life circumstances for the alignment system to perfectly frame them. I just wanted to give a sense of what I meant by using a simple example.

Tellng the truth and keeping their word are both examples of being disciplined.
I think that these characteristics can be products of leading a disciplined lyfestyle, but do not define what discipline is. IMO, discipline has more to do with personal willpower rather than a social/ethical outlook.

Really, alignments make no sense at all. The game would be better off without them.__________________
I have similar thoughts myself, but alignment is built into the game mechanics and the ideas behind the alignment system can possibly lead into some interesting story hooks/scenarios.
 

I have similar thoughts myself, but alignment is built into the game mechanics and the ideas behind the alignment system can possibly lead into some interesting story hooks/scenarios.
Oh, I don't mind the _ideas_ behind the alignment system. Using them as a general guideline might help you to come up with a couple of interesting personality traits and motivations for (n)pcs or monsters. These can possibly lead to even more interesting story hooks/scenarios :)
 


Zen does not emphasize Chaos as DnD describes it.

I find it difficult to describe cutting off someone else's finger as anything other than an arbitrary action, except insofar as it suited the master's intention to enlighten someone. Hopefully I have not offended any real world Zen practioners thus far; with that in mind, I would like to backtrack to the gaming aspect. If I were to write a CG or CN outlook practiced by a sect of D&D monks, I would definitely find Zen/Chan proverbs and approaches a useful resource. It's fallacious to describe a real world outlook as being a certin alignment (even assuming you aren't simply mistaken about that philosophy), but I think insofar as Chaotic alignments relate to anything in the real world, I would view Chaotic religionists as possibly espousing a Zen-like approach, and monks as obvious archetypes for such a religion.
 




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