The Souljourner
First Post
I decided to make a 3.5 core only smackdown thread, because I can't keep track of the hundreds of D20 products out there. So here's a challenge for all you smackdowners.
Rules: only official 3.5 (nothing that hasn't specifically been released for 3.5, and only WoTC products. Right now that's the three core rulebooks only). 20th ECL (monster characters from MM are ok). Any amount of magic items from the DMG (no creating your own). You may assume there is a 20th level caster of each class to cast spells on you, but *you* have to be the one doing the damage. You may not assume critical hits unless you have some way to assure them (which I don't think is possible in core 3.5).
Types: Most damage from a single hit or most damage in a single round to a single target. Other types are welcome (best AC, most hitpoints, etc). When dice are rolled, always assume average results.
Here's an old favorite to start it off - the charging paladin.
Type: Most damage from a single hit.
20th Level Half-Orc Paladin
Feats: Power Attack, Spirited Charge (and prereqs)
Magic Items: Major Ring of Spell Storing (with Righteous Might in it), Lance +3 Axiomatic Holy Flaming Shocking Frost, Manual of Gainful Exercise +5, Belt of Giant Strength +6, Rhino Hide Armor.
Spells: Greater Magic Weapon
Being large from Righteous Might makes the lance damage 2d6.
Strength: 20 (base) +5 unnamed (levels) +5 inherent (manual) +8 size (Righteous Might) +6 enhancement (belt) = 44 strength, a +17 bonus to damage. Wielding the lance in two hands makes that +25.
Have Greater Magic Weapon cast on the lance, making it +5.
Use a smite evil attempt, +20 damage.
Use full power attack, +40 damage (due to using the lance two handed).
Abilities on weapon give +7d6.
Rhino hide armor gives +2d6.
Spirited Charge and the lance triple the damage on a charge (except the bonus dice).
So, total damage is:
6d6 +75 (str) +15 (GMW) +60 (Smite) +120 (PA) +9d6
= 15d6 +270
= 322.5 damage on average.
-The Souljourner
Rules: only official 3.5 (nothing that hasn't specifically been released for 3.5, and only WoTC products. Right now that's the three core rulebooks only). 20th ECL (monster characters from MM are ok). Any amount of magic items from the DMG (no creating your own). You may assume there is a 20th level caster of each class to cast spells on you, but *you* have to be the one doing the damage. You may not assume critical hits unless you have some way to assure them (which I don't think is possible in core 3.5).
Types: Most damage from a single hit or most damage in a single round to a single target. Other types are welcome (best AC, most hitpoints, etc). When dice are rolled, always assume average results.
Here's an old favorite to start it off - the charging paladin.
Type: Most damage from a single hit.
20th Level Half-Orc Paladin
Feats: Power Attack, Spirited Charge (and prereqs)
Magic Items: Major Ring of Spell Storing (with Righteous Might in it), Lance +3 Axiomatic Holy Flaming Shocking Frost, Manual of Gainful Exercise +5, Belt of Giant Strength +6, Rhino Hide Armor.
Spells: Greater Magic Weapon
Being large from Righteous Might makes the lance damage 2d6.
Strength: 20 (base) +5 unnamed (levels) +5 inherent (manual) +8 size (Righteous Might) +6 enhancement (belt) = 44 strength, a +17 bonus to damage. Wielding the lance in two hands makes that +25.
Have Greater Magic Weapon cast on the lance, making it +5.
Use a smite evil attempt, +20 damage.
Use full power attack, +40 damage (due to using the lance two handed).
Abilities on weapon give +7d6.
Rhino hide armor gives +2d6.
Spirited Charge and the lance triple the damage on a charge (except the bonus dice).
So, total damage is:
6d6 +75 (str) +15 (GMW) +60 (Smite) +120 (PA) +9d6
= 15d6 +270
= 322.5 damage on average.
-The Souljourner