rgard
Adventurer
I know, and will be looking into a workaround. Maybe a level of sorcerer with the spells truestrike, acid splash, burning hands.
A level or 2 or 3 of Duskblade works too.
I know, and will be looking into a workaround. Maybe a level of sorcerer with the spells truestrike, acid splash, burning hands.
Actually, I was think of using Warmage. It gets the armored spellcasting, INT added to spell damage. And the DM has allowed this class in the past.A level or 2 or 3 of Duskblade works too.
Al tho that build would be:
Rouge 4/Swashbuckler 3/(Warmage or Duskblade) 2
OR
Rouge 8/(Warmage or Duskblade) 1
DR is not a the bane of the grenadier. Energy Resistance/Immunity is.
You can target either a square or a person with it. If you wish to see an example of how sneak attacks can be done with flasks and vials, visit the William and Mary chemistry department between the hours of 1:00 and 4:00 PM on weekdays and I will be happy to demonstrate this to you.
Splashing across someone's upper body and face, while painful, should not award any extra damage when thrown by a rogue than when thrown by a fighter. It is the same affect.
Regarding the balance of the situation, up to four ranged touch attacks per round with SA damage attached is an incredible amount (4x10d6 + whatever flask he's throwing averages out to more than 120dmg per round, every round).
Not quite correct, you only get a reflex save verse the second round of damage when you act to put yourself out.Thats pretty much what I meant. Energy Resistance is just another form of damage resistance.
I'm wondering why your DM is allowing you to SA with grenades in the first place. If I recall correctly, grenade-like weapons target the square that the enemy is in, and give the enemy reflex saves.
For the same reason I wouldn't allow a Fireball to deal SA damage, I can't see Alchemist Fire dealing SA damage, it's just not precise enough to target a weak spot.
A fighter would just try to hit the guy anywhere, while the Rogue would obviously go for the face (or whatever part looks most flammable/least acid resistant). That's what sneak attack dice represent.
Without looking at the die rolls necessary there, the Lion Totem Whirling Frenzy Barbarian with Power Attack and Headlong Rush is an optimised character path that requires step-by-step, thought out processes.120 damage a round is what a Lion Totem Whirling Frenzy Barbarian with Power Attack and Headlong Rush does on any normal charge at 8th level or so. And his attack bonus is high enough that it might as well be touch attacks. Really, don't worry about damage potential so much. It evens out with the Wizard's ability to stop time, make things fall upwards, or change shape into a Dragon. Or the Cleric's ability to do as much damage as the grenadier Rogue, while still being able to heal as much damage as he can deal.