[3.5] The Die Hard Feat


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Power Attack functions very similarly to Combat Expertise by subtracting bonuses from your attack, but differs by adding them to your attack damage rather than armor class, and if you use a two-handed weapon, every point put into Power Attack converts into two extra points of damage instead of one.

Oh yeah! If this is true, my two-handed weapon-weilding barbarian is gonna get a whole lot more dangerous when 3.5e comes out. :D
 


Actually, I'm guessing Die Hard will simply be a flavor-text name for one of the Exotic Weapon proficiencies:

"Now I have a repeating crossbow. Ho-Ho-Ho."
 


It is from the Greyhawk: The Temple of Elemental Evil Q&A #3 linked in the original message of this thread. G:ToEE is supposed to be a computer implementation of the Revised Third Edition D&D rules.
 


The problem with trying to divine 3.5 rules changes from crpg designers is we dont know what is gospel truth and what is some designers house rule they decided to put in the game.

I suspect Die Hard will be something similiar to what Monte is doing with expanding the numerical threshold for death ie -10 as the baseline and expanding it by your constitution modifier, again this is pure speculation on my part.

2 for on1 damage points on 2 handed weapons and power attack will be the death knell for dual wield fighters.

Greater Invisibility? come on I am all for logical changes, but changing the ICONIC name of Improved Invisibility is overstepping "revision" mandate, they name is fine and evocative.

Next thing you know WOTC will be covering up all the chainmail bikini pictures as indecent and anoiting Paladins of justice with cooking oil.
 

satori01 said:
Next thing you know WOTC will be covering up all the chainmail bikini pictures as indecent and anoiting Paladins of justice with cooking oil.

The cooking oil ain't a bad idea. It'd save time in my campaigns.
 

You know what ? If they wanted to change spell names in spell chains, here's how they should have done it:

Invisibility 1
Invisibility 2

Planar Ally 1
Planar Ally 2
Planar Ally 3

And so on. The reason ? All those spells in feat chain says: "as that other version, flip lots of pages to see how it works, except with the change there, flip back lots of page to see them again."
 

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