[3.5] The Die Hard Feat


log in or register to remove this ad



Re: Re: [3.5] The Die Hard Feat

bwgwl said:

isn't that Remain Conscious from Sword & Fist and OA?

Not quite. See, Remain Conscious is (IMO) probably one of the most useless feats in an official WotC book. It requires 3 feats (Endurance, Iron Will, Toughness) and it allows you to take a partial action every round at -1 hp to -9 hp (you still lose 1 hp every round, though, just like normal). That's a neat ability, but if you had just spent those 3 prereq feats on Toughness, you'd have +9 hit points, so attacks that would have reduced you to -1 would actually leave you at +8, and attacks that would have reduced you to -9 would leave you at +0. And if you had spent the fourth feat on Toughness instead of on Remain Conscious, you'd actually be at +11 or +3, respectively.

So I wrote the Diehard feat for Ghostwalk, which is basically "Sean's version of Remain Conscious that has a reasonable cost and is valuable for its cost."
 

Die Hard

Possibly Die Hard will be something like "Heroic Inspiration" from Icewind Dale 2.

When your character is below 50% hit points, you get +1 to hit, damage, and saving throws.
 

Gez said:
Invisibility 1
Invisibility 2
Planar Ally 1
Planar Ally 2
Planar Ally 3
yennico said:
Sleep 1,
Sleep 2
Magehand 1,
Magehand 2,
Knock 1
Knock 2
All of us who've played pre-8 Final Fantasy know how incredibly lame it is when you're going up against the BBEG and your most effective spell is FIRE3! THIS MUST NOT BE ALLOWED TO POISON D&D!

OR rather, I propose...
Invisibility!
Invisara!

Planar Ally!
Planar Allyra!
Planar Allyraga!

Sleep!
Sleepara!

Magehand!
Magehandara!

Knock!
Knockara!

[/joke] :p
 

Re: Re: Re: [3.5] The Die Hard Feat

seankreynolds said:
So I wrote the Diehard feat for Ghostwalk, which is basically "Sean's version of Remain Conscious that has a reasonable cost and is valuable for its cost."
awesome. :D

i couldn't remember the exact mechanics of Remain Conscious, but now that you explain it, i can see why you'd want to fix it. :)
 

Just one point about power attack, two-weapon-fighting and the 2-for-1 trade

Old rules:
-X on all attacks gains X on all damage

Total extra damage for a round:
X times number of attacks

A fighter who is using the TWF tree gets (assuming he maxes out, and effectively doubles the amount of attacks he gets) twice the extra damage.

Therefore doubling the damage bonus for a two-handed weapon is balanced.

Note that this is based off the idea that a feat should be balanced within itself, and shouldn't rely on the balance of other feats that aren't directly linked to it. Specifically this means that if TWF is crap because the TWF feat chain is too expensive for too little benefit, then that makes the TWF chain unbalanced, not power attack.
 
Last edited:

Remove ads

Top