[3.5] The Die Hard Feat


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Re: Re: [3.5] The Die Hard Feat

Paladin said:
It's between Endurance and Eschew Materials (apparently alphabetizing isn't part of 3.5 :D )
Sure it is. It's just that it's trumped by putting feats with prerequisites along with those prerequisites.
 

I'm not going to get excited about this Power Attack rumor until I see it from a PnP source (saw the ToEE article a couple days ago). It could be an error by the interviewee -- while the lead designer is pretty D&D saavy, some of the team has made the occasional error in describing mechanics.

Of course, Die Hard opens up an entire feat chain:

Die Harder: Continue fighting until you reach -2 * Con score

Die Hard with a Vengeance: When your character dies at -2 * Con score, he immediately revives as a revenant to continue the fight until all his opponents are killed.
 

Gez said:
You know what ? If they wanted to change spell names in spell chains, here's how they should have done it:

Invisibility 1
Invisibility 2

Planar Ally 1
Planar Ally 2
Planar Ally 3

And so on. The reason ? All those spells in feat chain says: "as that other version, flip lots of pages to see how it works, except with the change there, flip back lots of page to see them again."
:) I see your point, but I dislike this idea. :)
If the more powerful version of a spell is named spellname number +1 of the lower version of the spell then we also have:
Sleep 1, Sleep 2 former known as greater sleep
Magehand 1, Magehand 2,
Knock 1 Knock 2 former known as greater knock
etc.

Just my 2 cents
yennico
 

Dark Jezter said:


Oh yeah! If this is true, my two-handed weapon-weilding barbarian is gonna get a whole lot more dangerous when 3.5e comes out. :D

So is every other Power Attacking 2-handed weapon using orc, gnoll, ogre, hobgoblin, bugbear, troll, etc...

I predict a lot more death in 3.5e if this rumor is true.
 
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Kraedin said:
Also, improved invisibility seems to now be greater invisibility, which is similar to the change from teleport without error to greater teleport.

I'm unsure on this. I've seen both names crop up in Dungeon 100. The only place I found greater invisibility was on an Assassin's spell list, at fourth level. Two wizards in the issue have improved invis at fourth level in the same issue.
 

hong said:
Faark! As if the barbarian with a greatsword isn't dishing out enough damage already!

Well, it might actually make Power Attack worth using, unlike the current version which is rarely beneficial to use; it's mainly a dump-feat to increase the cost of Cleave.

Geoff.
 

yennico said:

:) I see your point, but I dislike this idea. :)
If the more powerful version of a spell is named spellname number +1 of the lower version of the spell then we also have:
Sleep 1, Sleep 2 former known as greater sleep
Magehand 1, Magehand 2,
Knock 1 Knock 2 former known as greater knock
etc.

Just my 2 cents
yennico
Well, go to the "I" entry of the psionic powers part of the Psi HB (or the SRD). There are so many "improved" powers there that it is annoying to say the least.

Gez's idea makes great sense, especially considering the Summon spells precedent.
 

Geoff Watson said:


Well, it might actually make Power Attack worth using, unlike the current version which is rarely beneficial to use; it's mainly a dump-feat to increase the cost of Cleave.

I'll remember that, should you guys run into the Fomorian on the way out. ;)
 

Spell Names

What I do is to add the "greater", "lesser", etc. after the base-name, like so:

Wilting, Greater

Wilting, Horrid

Wilting, Lesser

Wilting, Minor

-- Nifft
 

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