niteshade6
First Post
It's powerful certainly but I don't think it's more powerful then what you could get from a similar +2 enchantment except maybe at very high levels.
If your enemy has 10 HD then essentialy every hit will do 5 extra damage to them. It also lowers fort saves by 1/2 per hit. Unless they are immune to critical hits, then it will do nothing to them. Presumably fortification armor would have it's usual chance to negate this although it's not entirely clear. So it doesn't work on undead, constructs, plants, oozes, elementals, and a few other specific opponents.
A holy weapon would deal an average of 7 extra damage per hit. It would also have a range of enemies it would be ineffective against but it would punch through alot of types of DR too.
A weapon with two energy types would also deal 7 extra damage per hit and would probably work on more creatures then the wounding weapon (your campaign may vary).
Seems reasonable enough to me. At high levels it starts to push ahead more but even if your enemies all have 20 HD it's not that big a damage difference compared to equivelent magics.
If your enemy has 10 HD then essentialy every hit will do 5 extra damage to them. It also lowers fort saves by 1/2 per hit. Unless they are immune to critical hits, then it will do nothing to them. Presumably fortification armor would have it's usual chance to negate this although it's not entirely clear. So it doesn't work on undead, constructs, plants, oozes, elementals, and a few other specific opponents.
A holy weapon would deal an average of 7 extra damage per hit. It would also have a range of enemies it would be ineffective against but it would punch through alot of types of DR too.
A weapon with two energy types would also deal 7 extra damage per hit and would probably work on more creatures then the wounding weapon (your campaign may vary).
Seems reasonable enough to me. At high levels it starts to push ahead more but even if your enemies all have 20 HD it's not that big a damage difference compared to equivelent magics.