hong "I can't admit when I'm wrong" Ooi said:
"Creatures immune to critical hits ... are immune to the Constitution damage dealt by this weapon." -- DMG p.226
Fortification is not immunity to critical hits, sorry, you are incorrect. That is why they give Heavy Fortificatin a percentage rather than just state that you are immune to critical hits.
You do not need to score a critical hit for wounding to work. Did you forget this? If you don't need to score a critical hit, then Fort armor doesn't help because even fort armor doesn't provide "immunity to crits", it just prevents them a certain percentage of the time. A fine, but very important difference between immunity and prevention.
And most of the evil outsiders you fight are going to have DR good, especially at the levels where wounding becomes most powerful. If you're going to spend +2, holy should be your first choice.
Maybe. I would pick wounding personally. I would do more damage. Your a statistician, do the math. A wounding weapon comes out ahead given the wide variety of creatures you will fight that aren't immune to criticals.
Remember, if even one point lands past, they lose a point of Con.
Don't clerics have a spell called
Align Weapon? That works with wounding don't it? Duh! Problem solved. I still more damage from wounding the more hit dice the creature has. Woo Hoo. Even more damage than stupid holy the more hit dice the creature has, what a great weapon, it scales so well.
If they survive the battle, then wounding hasn't worked, has it?
Exactly, I don't expect them to survive the battle. Duh!!
There's no "greater wounding" in the DMG either.
Its in the accessory booklet to the MM2. I will disregard it as it only applies to players who will purchase and use MM2. That must not be too many people, who would want an extra Monster book anyhow.
