drnuncheon said:
As you said, it does 'about the same' damage as unholy or two energy enhancements, which cost the same amount - and then you get the Con modifier for free.
The fact that there are better ways to get a con penalty is irrelevant.
The point is that it's an effect that is over and above the damage (which by itself is roughly balanced, as you pointed out.)
hong said:The fact that there are better ways to get a Con penalty is perfectly relevant.
The point is that this effect is trivial, because there are better ways to do it, and because (as pointed out above) the other enchantments also have their own specific advantages.
Celtavian said:
What are the better ways for a high level melee character to do Con damage with all their melee attacks?
And given that energy enhancements are stackable, what is to prevent a person from stacking say Holy and Sonic damage on top of Wounding for an unbelievably potent weapon?
hong said:
Who cares about Con drain? There's enough undead crawling around most dungeons, as well as other creatures immune to crits, that you're better off getting holy. Leave the stat draining fancypants stuff to the spellcasters.
If you're willing to pay +4 worth of enchantment costs, I hope you'd bloody well expect it to be potent.
Celtavian said:
True. Many creatures are immune to Con loss, but many of the standard big bads, especially dragons and outsiders (not to mention the PC's), are not immune to Con damage. They are often the most dangerous adversaries you will face at high level barring certain powerful undead.
No disagreement here. I just feel the value of wounding is more than Holy
or Sonic.
Wounding takes roughly the same hit points (more the higher level the creaure you fight) and reduces Fort saves further setting you up for some of the deadliest spells in the game, on top of that you could just die from Con loss.
Another thing to note is that the hit point loss from Wounding cannot be healed until Con is restored. Holy and Energy damage can be healed.
Also, there are very few spells that can ward you against Con damage.