Desdichado
Hero
I like tactical miniatures games well enough. I play Blood Bowl quite a bit, and recently I've gotten into Heroclix a bunch.
But roleplaying and miniature gaming are two very different experiences for me. I've already just about decided to ignore most of the combat rules next tim e I GM, having players describe what they want to do and assigning ad hoc rules on the fly ("OK, sounds like a jump check DC 25", etc.) which will not only get rid of the battlemap mentality (and withdrawal from the cinematic picture in the players' heads) and encourage more creative approaches to combat. I was thinking the revisions were must haves, I'm now -- with just this news -- moving to a "I'll have to see the books first" mentality. This blows.
But roleplaying and miniature gaming are two very different experiences for me. I've already just about decided to ignore most of the combat rules next tim e I GM, having players describe what they want to do and assigning ad hoc rules on the fly ("OK, sounds like a jump check DC 25", etc.) which will not only get rid of the battlemap mentality (and withdrawal from the cinematic picture in the players' heads) and encourage more creative approaches to combat. I was thinking the revisions were must haves, I'm now -- with just this news -- moving to a "I'll have to see the books first" mentality. This blows.