(Psi)SeveredHead
Adventurer
Elder
This is just based on my experiences, but that feat is so useful that pretty much every fighter I've seen takes it. It's worse to be a barbarian - good thing their rage gives them +8 Con
You missed this part. Typically, such an encounter would end with dominate monster or heighented hold monster. The wizard will have to cast several of these however, but it will also take the fighter a long time (and possibly many many lost hit points) to take down the titan. Now everyone is contributing and expending resources.
Grog
AC 42 (+1 Dex, +13 plate, +7 shield, +5 natural, +5 ring, +1 luckstone)
A fighter might, instead of a luckstone, have mithral + higher Dex, or of course they can still use their Dodge feat etc etc. Seems the average is more like a 41
Don't you mean Etherealness? He still has to step through the Gate.
I hadn't thought of that. I'm glad WotC included the escape option. It still won't save him from dominate monster though.
I come out to 15.75% with dominate monster and the four SR/save DC feats, assuming starting Int 15, and a +2 tome, for a 20th-level spellcaster.
He's better off using direct damage when facing an obviously magic-resistant foe
A titan's Reflex save is his worst save, too.
You know they're going to nerf Spell Power (after all, they've nerfed Greater Spell Focus), so of course being an archmage or Red Wizard isn't going to help.
Dthamilaye
It's easy to quantify hit ratios, save ratios, etc, but hit points are another story.
If you assume that every fighter-type character has Spring Attack
This is just based on my experiences, but that feat is so useful that pretty much every fighter I've seen takes it. It's worse to be a barbarian - good thing their rage gives them +8 Con

(Same for the cleric, although a cleric doesn't have many high-level Will save or die spells).
You missed this part. Typically, such an encounter would end with dominate monster or heighented hold monster. The wizard will have to cast several of these however, but it will also take the fighter a long time (and possibly many many lost hit points) to take down the titan. Now everyone is contributing and expending resources.
Grog
I assume the use of a shield. (Sadly, a greatsword-wielder can use an animated shield.)42? How do you figure? I guess if he uses a shield, he can get there... But then his damage really takes a hit.
AC 42 (+1 Dex, +13 plate, +7 shield, +5 natural, +5 ring, +1 luckstone)
A fighter might, instead of a luckstone, have mithral + higher Dex, or of course they can still use their Dodge feat etc etc. Seems the average is more like a 41

I'm assuming that the wizard is doing something as well... the fighter might be better off using his longbow and keeping away from the titan, allowing the wizard to dish out direct-damage, or use several save-or-consequences spells, or use greater dispelling (when appropriate), etc.Well, you'd want to kill the titan as quickly as possible before it wipes the party out with its SLAs, so Spring Attack might not be the best idea... And sure you can power attack, but then you're increasing the odds that you'll miss.
And as far as getting him with a Hold spell, note that that does nothing to prevent use of his SLAs, so he can just gate himself away if that happens.
Don't you mean Etherealness? He still has to step through the Gate.

I hadn't thought of that. I'm glad WotC included the escape option. It still won't save him from dominate monster though.
I come out to 15.75% with dominate monster and the four SR/save DC feats, assuming starting Int 15, and a +2 tome, for a 20th-level spellcaster.
He's better off using direct damage when facing an obviously magic-resistant foe

You know they're going to nerf Spell Power (after all, they've nerfed Greater Spell Focus), so of course being an archmage or Red Wizard isn't going to help.
Dthamilaye
I just hope this isn't required. I don't allow this type of weapon stacking IMC.Also remember that if you have +3 flaming shock icy corrosive weapon, even if you don't get the normal damage through the DR, you still do 4d6 damage in different forms of energy.
It's easy to quantify hit ratios, save ratios, etc, but hit points are another story.