D&D 5E 3 best adventurers league modules for a Phandalin sandbox

I wrote those posts largely because I didn't like 5E but I didn't want to be one of those online voices who got off on telling the online world that their preferred edition sucked. So, I made a positive contribution via that blog to expand what you see in the Starter Set. And I wrote it from the perspective that a 5E fan, like you, wouldn't want to buy a 4E book.

Just so we're clear : i do own a tiny selection of good 4th edition stuff (Threats to the Nentir Vale, Hammerfast, Vor Rukoth...) and i have nothing but respect for this edition.
But the only official edition of the game that i play is 5E and so, as a minimalist, i don't see myself buying a (now) expensive book including 70 pages dedicated to a system i will never use.
No edition warring here, i assure you :)

TL;DR: You don't need the Neverwinter Campaign Setting to get some value out of what I posted - which quite a few 5E fans have said to me over the years since I wrote those posts.

Fair enough :)
But i prefer not read to much on screen : did you, by any chance, create a PDF version of your work so i can print it ?
Thank you very much
 

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I wasn't taking what you wrote as edition-warring; I assumed you meant what you said and that you were a minimalist (I am in another way: I only have things on PDF).

No, I never made PDFs. But they only take a minute to make if you find something you like.
 

Here you go! The PDF for the excellent Neverwinter campaign book is only $15. Link

And with all the excellent advice and work @Scrivener of Doom has done on his blog to tie ideas to the current edition, you should have plenty of use for your money's worth!

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Seriously, one of the best campaign sourcebooks ever written for any edition. The amount of lore, campaign ideas, and source material is staggering. There is so much adventure potential without any specifics, and it all fits in the backyard of many the 5e modules, including Phandalin.

And 4e stats are actually quite useful and easy to mine for creating interesting alternative features for monsters. You don't need to decipher a code or conversion to make it work. And you don't need to use everything as written to make it useful or correct.

My advice. Don't overlook suggestions from other sources or editions, especially if several people start making strong cases for it. You should ask why others think it's better than current AL adventures and what you can get out of it. (Hint: Secret society of aboleths controlling political factions, for starters.) ;)
 

My advice. Don't overlook suggestions from other sources or editions, especially if several people start making strong cases for it. You should ask why others think it's better than current AL adventures and what you can get out of it. (Hint: Secret society of aboleths controlling political factions, for starters.) ;)

Thanks :)
I already own the PDF but, as i already said, i cannot read so much stuff on screen : i need paper.
The original book is now quite expensive and the POD version seems of lesser quality : i'm not interrested in a subpar version of the book.

There's a reason why i'm asking about good AL modules : i can print them easily, read them and keep the better ones in the boxed sets with LMoP and DoIP. Also, the AL modules are perfect for plug & play because they come with their own bestiary : i don't need to use/pack a MM.
It's a good fit for a minimalist gamer who enjoy to travel light.

With both the campaigns, i'm already set for months (years ?) of gaming. I'm just interrested in quality ad-ons.

DDEX01-8 "Tales Trees Tells" is really a good example : a quite decent module set in faery forest, a good balance between the 3 pillars and a tasty BB i can use and re-use.

I'm just looking for more stuff like that :)
Thanks again.
 


I will join the choir praising the Neverwinter Campaign Setting. Absolutely great book. We're playing a 5e campaign based on that and Scrivener'ss blog and some other material (Lost Crown of Neverwinter fx) - the edition difference actually only makes it easier to use. Whenever the PCs get to a challenge/npc from the book, I can just make the 5e version of the same challenge/npc match their current level, instead of being bound by the original range of levels.
And the hardcover is only $25 POD - I don't think it's lower quality, though you won't get the pull out map.

I will be back later to point you to adventures from Dungeon and Living Forgotten Realms, that may be useful for you (they've been for me) if you're interested?
 
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Good. You should definitely revive your old blog 🙏 ;)
Hehe... I thought you might be along to say something like that. And thanks. ;) I was hoping that the adventures in the Essentials Kit might spark a return of some creativity but they were quite a disappointment (note to WotC: hire Rich Baker more often). That said, Christian Eichhorn's Secrets of Icespire does a good job expanding the Essentials Kit adventures (I particularly like the way he adopts maps by Dyson Logos).
 


I've made great use of Lost Crown of Neverwinter, like I said. From Dungeon I've used The Gauntlgrym Gambit combined with the LFR adaptation of said adventure, and then leading into NEVE3-1 to 3-3, which involves the Neverwinter Wood. For strays into that wood,I've used Tales from the Old Margreve and will probably use Ruined City of Cyfandir.
For Thundertree, I used Dead by Dawn from Dungeon, using ash zombies. I may use a modified The Hole in the Oak Tree and is thinking about Lord of the White Field as well.

And once again I will recommend the Neverwinter Campaig setting @Scrivener of Doom's blog.

And 'pologize for not providing links :)
 


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