Stormonu
NeoGrognard
Near complete opposite opinion of Steel Wind, but I've always allowed things in my game on a trial basis.
My favorites are:
Fiend Folio, MM2, MM3, MM5, Monsters of Faerun
Spell Compendium (but as others have mentioned, there are spells to avoid)
First round of Completes (Warrior, Arcane, Divine, Adventurer).
PHB2
Tome of Horrors (Necromancer Games) & Creature Collection (Sword & Sorcery) books
I hated Eberron at first, but it does have a decent, if different, world.
I generally avoid:
Book of Exalted Deeds
MM4 (POS!!!)
Tome of Battle
Magic Item Compendium
2nd round of Completes (Mage, Champion, Scoundrel)
Any FR splatbook beyond the Campaign book (Races of Faerun, Player's Guide, etc.)
The "settings" books are really nice for niche campaigns
Sandburn (desert settings)
Frostburn (artic settings)
Stormwrack (seaborne settings)
Like anything else, there are the bad apples in any book, but generally the good far outweighs and is useful enough to keep.
My favorites are:
Fiend Folio, MM2, MM3, MM5, Monsters of Faerun
Spell Compendium (but as others have mentioned, there are spells to avoid)
First round of Completes (Warrior, Arcane, Divine, Adventurer).
PHB2
Tome of Horrors (Necromancer Games) & Creature Collection (Sword & Sorcery) books
I hated Eberron at first, but it does have a decent, if different, world.
I generally avoid:
Book of Exalted Deeds
MM4 (POS!!!)
Tome of Battle
Magic Item Compendium
2nd round of Completes (Mage, Champion, Scoundrel)
Any FR splatbook beyond the Campaign book (Races of Faerun, Player's Guide, etc.)
The "settings" books are really nice for niche campaigns
Sandburn (desert settings)
Frostburn (artic settings)
Stormwrack (seaborne settings)
Like anything else, there are the bad apples in any book, but generally the good far outweighs and is useful enough to keep.