Cam Banks
Adventurer
ForceUser said:I want to get back to it being all about the story.
I only started to feel that it was about the story when I started playing 3rd edition D&D, so this is another interesting example of perspectives.
Cheers,
Cam
ForceUser said:I want to get back to it being all about the story.
Crothian said:What do you define second edition feel as? I think that defintion really needs to be stated first.
I'd wager this is an issue with not being familiar with the system, not the system itself. 3E is certainly no more restrictive than 2E was, many of the rules and concepts of 3E came from late 2E products, and there is as much encouragement of creative liberty as there ever was. If you're afraid you can't do something, it's not because the system is telling you that you can't.ForceUser said:I must admit that I felt far less constrained by the game mechanics back in 2nd edition. Now I feel like if it's not in the rulebooks, I shouldn't do it; or alternately, if I want to do it I need to find a spell/feat/template/etc. combo that works, rather than handwaving something as magic and getting on with a rousing tale.
I agree that it's largely mental; however, there is also a much higher expectation these days that a DM will always follow the RAW, and my groups seem to see it as much more of an issue in 3E when I don't. In past editions, DMs were expected to use a ton of house rules. I never caught guff about doing so. Now, whenever I deviate from core rules, I have to justify it or deal with disgruntled players.JustKim said:I'd wager this is an issue with not being familiar with the system, not the system itself. 3E is certainly no more restrictive than 2E was, many of the rules and concepts of 3E came from late 2E products, and there is as much encouragement of creative liberty as there ever was. If you're afraid you can't do something, it's not because the system is telling you that you can't.
EricNoah said:To me, 2E = Kits, as far as the main rules design element that was pretty unique. I would love to see something like that for 3rd Ed -- not prestige classes, but maybe base classes that allow a lot of pick-n-choose type abilities at each level.
EricNoah said:To me, 2E = Kits, as far as the main rules design element that was pretty unique. I would love to see something like that for 3rd Ed -- not prestige classes, but maybe base classes that allow a lot of pick-n-choose type abilities at each level.